Tete omar Posted May 22, 2012 Share Posted May 22, 2012 GUIEditor_Grid[1] = guiCreateGridList(12,260,346,79,false,GUIEditor_Window[1]) guiGridListSetSelectionMode(GUIEditor_Grid[1],2) guiGridListAddColumn(GUIEditor_Grid[1],"Select your skin",0.2) for i = 1, 3 do guiGridListAddRow(GUIEditor_Grid[1]) end guiGridListSetItemText(GUIEditor_Grid[1],0,1,"Farmer") guiGridListSetItemText(GUIEditor_Grid[1],1,1,"Farmer Redneck") guiGridListSetItemText(GUIEditor_Grid[1],2,1,"Farmer Girl") It's only a text .. i want the player select a skin of these skins Farmer id = 158 Farmer redneck id = 159 Farmer girl id = 157 Link to comment
myonlake Posted May 22, 2012 Share Posted May 22, 2012 You should at least try it yourself first with the GUI scripting tutorial and then come to us with some kind of code. Link to comment
Genius Posted May 22, 2012 Share Posted May 22, 2012 Try that GUIEditor_Grid[1] = guiCreateGridList(12,260,346,79,false,GUIEditor_Window[1]) guiGridListSetSelectionMode(GUIEditor_Grid[1],2) guiGridListAddColumn(GUIEditor_Grid[1],"Select your skin ID:",0.2) for i = 1, 3 do guiGridListAddRow(GUIEditor_Grid[1]) end guiGridListSetItemText(GUIEditor_Grid[1],0,1,"Farmer 158") guiGridListSetItemText(GUIEditor_Grid[1],1,1,"Farmer Redneck 159") guiGridListSetItemText(GUIEditor_Grid[1],2,1,"Farmer Girl 157") Link to comment
Tete omar Posted May 22, 2012 Author Share Posted May 22, 2012 You should at least try it yourself first with the GUI scripting tutorial and then come to us with some kind of code. This code is a little part of a big gamemode Link to comment
Tete omar Posted May 22, 2012 Author Share Posted May 22, 2012 Try that GUIEditor_Grid[1] = guiCreateGridList(12,260,346,79,false,GUIEditor_Window[1]) guiGridListSetSelectionMode(GUIEditor_Grid[1],2) guiGridListAddColumn(GUIEditor_Grid[1],"Select your skin ID:",0.2) for i = 1, 3 do guiGridListAddRow(GUIEditor_Grid[1]) end guiGridListSetItemText(GUIEditor_Grid[1],0,1,"Farmer 158") guiGridListSetItemText(GUIEditor_Grid[1],1,1,"Farmer Redneck 159") guiGridListSetItemText(GUIEditor_Grid[1],2,1,"Farmer Girl 157") It doesn't work Genius ... Link to comment
Castillo Posted May 22, 2012 Share Posted May 22, 2012 local skins = -- Create a table with our skin names and their ID's. { { "Farmer", 158 }, { "Farmer Redneck", 159 }, { "Farmer Girl", 157 } } GUIEditor_Grid[1] = guiCreateGridList(12,260,346,79,false,GUIEditor_Window[1]) guiGridListAddColumn(GUIEditor_Grid[1],"Select your skin",0.2) for index, skin in ipairs ( skins ) do -- Loop through our "skins" table. local row = guiGridListAddRow ( GUIEditor_Grid[1] ) -- Add a row for every item in the table. guiGridListSetItemText ( GUIEditor_Grid[1], row, 1, skin [ 1 ], false, false ) -- Set the item text to the first value of our table. guiGridListSetItemData ( GUIEditor_Grid[1], row, 1, skin [ 2 ] ) -- Set the item data to the second value of our table. end -- End for loop. Read comments. To get the skin ID selected use guiGridListGetItemData. Link to comment
Tete omar Posted May 22, 2012 Author Share Posted May 22, 2012 local skins = -- Create a table with our skin names and their ID's. { { "Farmer", 158 }, { "Farmer Redneck", 159 }, { "Farmer Girl", 157 } } GUIEditor_Grid[1] = guiCreateGridList(12,260,346,79,false,GUIEditor_Window[1]) guiGridListAddColumn(GUIEditor_Grid[1],"Select your skin",0.2) for index, skin in ipairs ( skins ) do -- Loop through our "skins" table. local row = guiGridListAddRow ( GUIEditor_Grid[1] ) -- Add a row for every item in the table. guiGridListSetItemText ( GUIEditor_Grid[1], row, 1, skin [ 1 ], false, false ) -- Set the item text to the first value of our table. guiGridListSetItemData ( GUIEditor_Grid[1], row, 1, skin [ 2 ] ) -- Set the item data to the second value of our table. end -- End for loop. Read comments. To get the skin ID selected use guiGridListGetItemData. Thanks i always respect you ) Link to comment
Tete omar Posted May 22, 2012 Author Share Posted May 22, 2012 local skins = -- Create a table with our skin names and their ID's. { { "Farmer", 158 }, { "Farmer Redneck", 159 }, { "Farmer Girl", 157 } } GUIEditor_Grid[1] = guiCreateGridList(12,260,346,79,false,GUIEditor_Window[1]) guiGridListAddColumn(GUIEditor_Grid[1],"Select your skin",0.2) for index, skin in ipairs ( skins ) do -- Loop through our "skins" table. local row = guiGridListAddRow ( GUIEditor_Grid[1] ) -- Add a row for every item in the table. guiGridListSetItemText ( GUIEditor_Grid[1], row, 1, skin [ 1 ], false, false ) -- Set the item text to the first value of our table. guiGridListSetItemData ( GUIEditor_Grid[1], row, 1, skin [ 2 ] ) -- Set the item data to the second value of our table. end -- End for loop. Read comments. To get the skin ID selected use guiGridListGetItemData. Oh so sorry it says unexpected symbol near { :87: here's full gamemode local Marker = createMarker ( 1007.4000244141, -2302.6999511719, 12.10000038147, "cylinder", 1.29999995, 255, 0, 0, 255 ) addEventHandler('onClientMarkerHit', Marker,function(hitPlayer) if (hitPlayer == localPlayer) then guiSetVisible(GUIEditor_Window[1], true) showCursor(true) end end) function CreateGUIWindow() GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Image = {} GUIEditor_Window[1] = guiCreateWindow(502,268,480,290,"",false) GUIEditor_Image[1] = guiCreateStaticImage(240,20,229,261,"images/space.png",false,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(10,251,91,30,"Buy Ticket",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(155,251,69,30,"Exit",false,GUIEditor_Window[1]) GUIEditor_Memo[1] = guiCreateMemo(15,20,219,221,"=====|MoonTrip|=====\nWelcome to the\" MoonTrip\", the moon trip is wonderful trip full of mystery stuff and nice gravitation,You'll find the absolute fun but try to find fun enough \nbecause time is only 10 minutes you will find above signs should find it in different areas, each one under 5k have a nice time\n====|Ticket|====\nMoon 50,000$=====|MoonTrip|====",false,GUIEditor_Window[1]) guiMemoSetReadOnly(GUIEditor_Memo[1],true) guiSetVisible(GUIEditor_Window[1], false) addEventHandler("onClientGUIClick", GUIEditor_Button[1], take, false) addEventHandler("onClientGUIClick", GUIEditor_Button[1], move, false) end addEventHandler("onClientResourceStart", root, CreateGUIWindow) addEventHandler('onClientGUIClick', root, function () if ( source == GUIEditor_Button[2] ) then guiSetVisible(GUIEditor_Window[1],false) guiSetInputEnabled(false) showCursor(false) elseif ( source == GUIEditor_Button[4] ) then guiSetVisible(GUIEditor_Window[2],false) guiSetInputEnabled(false) showCursor(false) end end) function take() if( getPlayerMoney( localPlayer ) >= 100000 ) then takePlayerMoney (100000) outputChatBox("#00ff00You bought a ticket you can go to the rocket now have a nice trip.",255,255,255,true) guiSetVisible(GUIEditor_Window[1],false) guiSetInputEnabled(false) showCursor(false) else outputChatBox("#FFFF00Sorry, you don't have enough money",255,255,255,true) end end function move() if (point == 1) then moveObject(objectairportgate1, 5000, 1002.5999755859, -2310.1999511719, 20, 0, 0, 0) setTimer(omgMoveobjectairportgate1, 5000+7000, 1, 2) elseif( point == 2) then moveObject(objectairportgate1, 5000, 1002.599609375, -2310.19921875, 14.89999961853, 0, 0, 0) setTimer(omgMoveobjectairportgate1, 5000+7000, 1, 1) end end local Marker = createMarker ( -28.599609375, 163.8994140625, 1.3999999761581, "cylinder", 1.60000002, 255, 0, 0, 255 ) addEventHandler('onClientMarkerHit', Marker,function(hitPlayer) if (hitPlayer == localPlayer) then guiSetVisible(GUIEditor_Window[1], true) showCursor(true) end end) function CreateFarm() GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Grid = {} GUIEditor_Window[2] = guiCreateWindow(18,307,367,431,"",false) guiSetAlpha(GUIEditor_Window[2],1) guiWindowSetSizable(GUIEditor_Window[2],false) GUIEditor_Button[3] = guiCreateButton(22,377,88,42,"Work",false,GUIEditor_Window[1]) GUIEditor_Button[4] = guiCreateButton(246,383,86,39,"Exit",false,GUIEditor_Window[1]) GUIEditor_Memo[2] = guiCreateMemo(16,32,339,216,"=====|Farm Job|=====\nWelcome to the farm job\nthe farm job is about farm stuff \nso when you start go get the parcel of Seed\nand it's located on your map then go\nto the farm and drop the seed onto every arrow when you done wait 5 sec to get the plant\ngrown and go get the combine harvester and collect your crops when you done collecting \nhit the checkpoints and you get \n1200$\n\n=====|Farm Job|=====",false,GUIEditor_Window[2]) guiMemoSetReadOnly(GUIEditor_Memo[2],true) guiGridListAddRow(GUIEditor_Grid[1]) local skins { { "Farmer", 158 }, { "Farmer Redneck", 159 }, { "Farmer Girl", 157 } } GUIEditor_Grid[1] = guiCreateGridList(12,260,346,79,false,GUIEditor_Window[1]) guiGridListAddColumn(GUIEditor_Grid[1],"Select your skin",0.2) for index, skin in ipairs ( skins ) do local row = guiGridListAddRow ( GUIEditor_Grid[1] ) guiGridListSetItemText ( GUIEditor_Grid[1], row, 1, skin [ 1 ], false, false ) guiGridListSetItemData ( GUIEditor_Grid[1], row, 1, skin [ 2 ] ) end end Link to comment
Castillo Posted May 22, 2012 Share Posted May 22, 2012 What you copied: local skins { { "Farmer", 158 }, { "Farmer Redneck", 159 }, { "Farmer Girl", 157 } } What I wrote: local skins = -- Create a table with our skin names and their ID's. { { "Farmer", 158 }, { "Farmer Redneck", 159 }, { "Farmer Girl", 157 } } Read both and find out what is missing. Link to comment
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