Jokeℝ1472771893 Posted May 18, 2012 Share Posted May 18, 2012 How to remove fence in Armed Force base Link to comment
Castillo Posted May 18, 2012 Share Posted May 18, 2012 You can use the function removeWorldModel ( click on the function name to go to the wiki page ). Link to comment
Jokeℝ1472771893 Posted May 18, 2012 Author Share Posted May 18, 2012 for i=700,20000 do removeWorldModel(i,10,2494,-1696,17) end what is I and wy its 700,20000 and i,10,249,-1696,17 this is cordinates of CJ house? Link to comment
Castillo Posted May 18, 2012 Share Posted May 18, 2012 Yeah, I guess so. You must learn the syntax of the function and use it for your fence. Link to comment
Jokeℝ1472771893 Posted May 18, 2012 Author Share Posted May 18, 2012 Yeah, I guess so. You must learn the syntax of the function and use it for your fence. but what is I ? Link to comment
Castillo Posted May 18, 2012 Share Posted May 18, 2012 That's just an example, you must fill the arguments of the function with your data. removeWorldModel ( int modelID, float radius, float x, float y, float z ) P.S: "i" in that example is the object model. Link to comment
Jokeℝ1472771893 Posted May 18, 2012 Author Share Posted May 18, 2012 But what is that object ID ? Link to comment
Axel Posted May 18, 2012 Share Posted May 18, 2012 I think you can find it in map editor, just go there and click on the fence. Link to comment
Jokeℝ1472771893 Posted May 18, 2012 Author Share Posted May 18, 2012 its 1411 i find and what now? Link to comment
Castillo Posted May 18, 2012 Share Posted May 18, 2012 Oh, c'mon, you're that lazy? just go to the wiki page and take some time to understand how it works. Link to comment
Jokeℝ1472771893 Posted May 18, 2012 Author Share Posted May 18, 2012 Oh, c'mon, you're that lazy? just go to the wiki page and take some time to understand how it works. Yeh i am lazy pleas tell me what to do Link to comment
Castillo Posted May 18, 2012 Share Posted May 18, 2012 I already told you what to do, now read the function syntax. I won't reply anymore. Link to comment
Jokeℝ1472771893 Posted May 18, 2012 Author Share Posted May 18, 2012 I already told you what to do, now read the function syntax.I won't reply anymore. Link to comment
Kenix Posted May 18, 2012 Share Posted May 18, 2012 Begin viewtopic.php?f=148&t=40809 -> https://wiki.multitheftauto.com/wiki/Scr ... troduction Link to comment
Jokeℝ1472771893 Posted May 18, 2012 Author Share Posted May 18, 2012 removeWorldModel ( 1411, 5, 347.20001220703, 1799.1999511719, 18.799999237061, 0, 0, 215 ) this is right?? Link to comment
Stanley Sathler Posted May 18, 2012 Share Posted May 18, 2012 No, your code is wrong. Link to comment
Jokeℝ1472771893 Posted May 18, 2012 Author Share Posted May 18, 2012 No, your code is wrong. what is wrong dude? Link to comment
Stanley Sathler Posted May 18, 2012 Share Posted May 18, 2012 Are you joking? Have you read the function syntax? You have too many arguments in your example. Link to comment
Jokeℝ1472771893 Posted May 18, 2012 Author Share Posted May 18, 2012 object ID 1411 radius 5 objc position X,Y,Z its right what is problem i doo all what Solidsnake14 say Link to comment
Stanley Sathler Posted May 18, 2012 Share Posted May 18, 2012 removeWorldModel ( 1411, 5, 347.20001220703, 1799.1999511719, 18.799999237061, 0, 0, 215 ) What mean the last three arguments? Link to comment
Jaysds1 Posted May 19, 2012 Share Posted May 19, 2012 (edited) Syntax bool removeWorldModel ( int modelID, float radius, float x, float y, float z ) [edit] Required Arguments modelID: A whole integer specifying the GTASA object model ID. radius: A floating point number representing the radius that will be eliminated. x: A floating point number representing the X coordinate on the map. y: A floating point number representing the Y coordinate on the map. z: A floating point number representing the Z coordinate on the map. try this: removeWorldModel ( 1411, 5, 347.20001220703, 1799.1999511719, 18.799999237061) Edited May 19, 2012 by Guest Link to comment
Jokeℝ1472771893 Posted May 19, 2012 Author Share Posted May 19, 2012 Syntaxbool removeWorldModel ( int modelID, float radius, float x, float y, float z ) [edit] Required Arguments modelID: A whole integer specifying the GTASA object model ID. radius: A floating point number representing the radius that will be eliminated. x: A floating point number representing the X coordinate on the map. y: A floating point number representing the Y coordinate on the map. z: A floating point number representing the Z coordinate on the map. try this: removeWorldModel ( 1411, 5, 347.20001220703, 1799.1999511719, 18.799999237061) thnx bro its work that 0, 0, 215 i think i need rotation Link to comment
Stanley Sathler Posted May 19, 2012 Share Posted May 19, 2012 If the function does not ask the rotation, you should not use. Anyway, at least you tried. Link to comment
Jaysds1 Posted May 19, 2012 Share Posted May 19, 2012 If the function does not ask the rotation, you should not use. Anyway, at least you tried. That's true and ur welcome JokeR Link to comment
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