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How to remove fence


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Syntax
bool removeWorldModel ( int modelID, float radius, float x, float y, float z ) 

[edit] Required Arguments

modelID: A whole integer specifying the GTASA object model ID.

radius: A floating point number representing the radius that will be eliminated.

x: A floating point number representing the X coordinate on the map.

y: A floating point number representing the Y coordinate on the map.

z: A floating point number representing the Z coordinate on the map.

try this:

removeWorldModel ( 1411, 5, 347.20001220703, 1799.1999511719, 18.799999237061) 

Edited by Guest
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Syntax

bool removeWorldModel ( int modelID, float radius, float x, float y, float z )

[edit] Required Arguments

modelID: A whole integer specifying the GTASA object model ID.

radius: A floating point number representing the radius that will be eliminated.

x: A floating point number representing the X coordinate on the map.

y: A floating point number representing the Y coordinate on the map.

z: A floating point number representing the Z coordinate on the map.

try this:

removeWorldModel ( 1411, 5, 347.20001220703, 1799.1999511719, 18.799999237061) 

thnx bro its work that 0, 0, 215 i think i need rotation :)

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