Jokeℝ1472771893 Posted May 17, 2012 Posted May 17, 2012 pleas help how to replace weapons in MTA:SA and i don't need this engineReplaceModel
Castillo Posted May 17, 2012 Posted May 17, 2012 engineLoadTXD engineImportTXD engineLoadDFF engineReplaceModel
Jokeℝ1472771893 Posted May 17, 2012 Author Posted May 17, 2012 engineLoadTXD engineImportTXD engineLoadDFF engineReplaceModel lol i say don't need this :) :) ok thnx
Jokeℝ1472771893 Posted May 17, 2012 Author Posted May 17, 2012 but please give me simple script to replace weapons
Jokeℝ1472771893 Posted May 17, 2012 Author Posted May 17, 2012 function ReplaceWeapon ( ) txd = engineLoadTXD ( "m4.txd" ) engineImportTXD ( txd, 31 ) dff = engineLoadDFF ( "m4.dff", 31 ) engineReplaceModel ( dff, 31 ) end addEvent ( "replaceWeapon", true ) addEventHandler ( "replaceWeapon", getRootElement(), ReplaceWeapon ) This is right?
myonlake Posted May 17, 2012 Posted May 17, 2012 No. You must put the weapon's world object ID into the object part which can be found from Map Editor by searching for "M4" or "Colt" or so. I also prefer this: addEventHandler("onClientResourceStart", resourceRoot, function() -- code end ) Or just leave the event off and only put the functions in the file, works.
Jokeℝ1472771893 Posted May 17, 2012 Author Posted May 17, 2012 No.You must put the weapon's world object ID into the object part which can be found from Map Editor by searching for "M4" or "Colt" or so. I also prefer this: addEventHandler("onClientResourceStart", resourceRoot, function() -- code end ) Or just leave the event off and only put the functions in the file, works. thnx dude you know Armor ID to replace?
Stanley Sathler Posted May 17, 2012 Posted May 17, 2012 JokeR, - You know how to program in Lua? I guess not. - You know the MTA Wiki? I guess not. Solidsnake sent to you the functions. Why don't you read the Wiki and learn how to use the functions? Did you know that you can find the Weapon ID's on MTA Wiki? We will not program for you. We will not work for you. If you want make something, go learn Lua. Is the better way.
Jokeℝ1472771893 Posted May 18, 2012 Author Posted May 18, 2012 JokeR,- You know how to program in Lua? I guess not. - You know the MTA Wiki? I guess not. Solidsnake sent to you the functions. Why don't you read the Wiki and learn how to use the functions? Did you know that you can find the Weapon ID's on MTA Wiki? We will not program for you. We will not work for you. If you want make something, go learn Lua. Is the better way. I say i do it but don't know ID of ammo and can't find in wiki
Noki Posted October 30, 2013 Posted October 30, 2013 function applyMods() local skin = engineLoadTXD("m4.txd", true) engineImportTXD(skin, 356) local skin = engineLoadDFF("m4.dff", 356) engineReplaceModel(skin, 356) end addEventHandler("onClientResourceStart", resourceRoot, applyMods) <meta> <script src="scriptname.lua" /> </meta> Sorry for bumping an old topic, but I guess the guy seemed desperate and needed help.
myonlake Posted October 30, 2013 Posted October 30, 2013 Bumping over a year old topic for a small few lines of code is unnecessary. In fact, you can find that code in the Wiki and I know there are 100 other topics about how to import a custom texture on a weapon.
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