With many great shaders coming out, I think it has become necessary for us to adopt a new standard for shader resources to allow for proper use of this great MTA feature. What I am proposing is that we adopt a system simmilar to mapmanger for maps, but in this case shadermanager for shaders.
This will allow for shaders to be selected by users at their own will without scripters having to write their own proprietary management systems, for options related to shaders to be saved on the client's machine (possibly), and for shaders to be shipped with MTA by default (thus making us look even cooler).
I have already started to write some code for this, so I'm not really looking for help as much as I am looking for ideas/input on how to best implement such a system. Current proposals can be seen at the shadermanager page on the wiki (please don't edit the page, but inform me of any input you have).
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AGENT_STEELMEAT
With many great shaders coming out, I think it has become necessary for us to adopt a new standard for shader resources to allow for proper use of this great MTA feature. What I am proposing is that we adopt a system simmilar to mapmanger for maps, but in this case shadermanager for shaders.
This will allow for shaders to be selected by users at their own will without scripters having to write their own proprietary management systems, for options related to shaders to be saved on the client's machine (possibly), and for shaders to be shipped with MTA by default (thus making us look even cooler).
I have already started to write some code for this, so I'm not really looking for help as much as I am looking for ideas/input on how to best implement such a system. Current proposals can be seen at the shadermanager page on the wiki (please don't edit the page, but inform me of any input you have).
Toodles!
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