jayngo Posted April 21, 2012 Share Posted April 21, 2012 It is possible to replace weapon models .dff or add new own weapons? Link to comment
Michael# Posted April 21, 2012 Share Posted April 21, 2012 Use engineLoadDFF, engineReplaceModel, engineLoadTXD, engineImportTXD. To add new weapons, as far as I know, it's impossible. Link to comment
jayngo Posted April 21, 2012 Author Share Posted April 21, 2012 Have you ever tested it with weapons? Link to comment
Michael# Posted April 21, 2012 Share Posted April 21, 2012 https://wiki.multitheftauto.com/wiki/engineLoadDFF https://wiki.multitheftauto.com/wiki/engineReplaceModel https://wiki.multitheftauto.com/wiki/engineLoadTXD https://wiki.multitheftauto.com/wiki/engineImportTXD Learn Why you asked this? Just use the functions lol -.- Link to comment
jayngo Posted April 21, 2012 Author Share Posted April 21, 2012 I have played in MTA 1.0.3 or 1.0 last time. I know these functions. But I remember that those functions didn't work then with weaps. Link to comment
Michael# Posted April 21, 2012 Share Posted April 21, 2012 I have played in MTA 1.0.3 or 1.0 last time. I know these functions. But I remember that those functions didn't work then with weaps. In MTA 1.0, maybe not work but in MTA 1.3 I'm sure it works. Link to comment
50p Posted April 21, 2012 Share Posted April 21, 2012 As of 1.1.1 This supports Ped and Weapon models. For replace weapon models you can't use weapon ID's, you should use object ID's. Link to comment
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