Monty Posted April 14, 2012 Posted April 14, 2012 I wrote a gamemod! but when i input start nameofgamemod it says resource started succesfully but in server browswer i see MTA:SA ... this is the meta.xml <meta> <info author="stolka" name="return to 90's detroit" description="virtual real life" version="1.0" type="gamemode" /> <include resource="spawnmanager" /> <include resource="ROADlogin" /> <settings> <setting name="*spawnreset" value="onSpawn" friendlyname="Spawn Reset" accept="onSpawn,onServerEmpty,onServerStart" desc="When should a new spawnpoint be chosen?" /> <setting name="#minplayers" value="[ 0 ]" /> <setting name="#maxplayers" value="[ 128 ]" /> <setting name="#gravity" value="[ 0.008000 ]" /> <setting name="#weather" value="[ 0 ]" /> <setting name="#time" value="12:0" /> <setting name="#locked_time" value="[ false ]" /> <setting name="#waveheight" value="[ 0 ]" /> <setting name="#gamespeed" value="[ 1 ]" /> </settings> <map src="broph.map" /> <script src="broph.lua"/> </meta>
myonlake Posted April 14, 2012 Posted April 14, 2012 Game mode name will be made with DrakeN's function suggestion. If the game mode name is too big, it should/will maybe show up as MTA:SA. Usually when you start a game mode, it renames the type automaticly as how it is marked in the meta.xml: <info name="gamemodename"/> It will put the type as gamemodename after.
drk Posted April 14, 2012 Posted April 14, 2012 But... myonlake, he put. name="return to 90's detroit"
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