yMassai Posted April 2, 2012 Share Posted April 2, 2012 Gui S addEvent ("carSpawn", true) addEvent ("carDestroy", true) function carSpawn () if not (isGuestAccount (getPlayerAccount (source))) and not (isPedInVehicle(source)) then if (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) and (getElementType(getElementData (source, "hisCar")) == "vehicle") then setElementVelocity (getElementData (source, "hisCar"), 0,0,0) local x,y,z = getElementPosition (source) setVehicleRotation (getElementData (source, "hisCar"), 0, 0, 0) setElementPosition (getElementData (source, "hisCar"), x+2,y,z +1) outputChatBox ("Car spawned.", source, 255, 0, 0) elseif not (getElementData (source, "hisCar")) then local accountData = getAccountData (getPlayerAccount (source), "funmodev2-car") if (accountData) then carID = getAccountData (getPlayerAccount (source), "funmodev2-car") x,y,z = getElementPosition (source) vehicle = createVehicle (carID, x +2, y, z +1) setElementID (vehicle, getAccountName (getPlayerAccount(source))) setElementData (source, "hisCar", vehicle) outputChatBox ("Car spawned.", source, 255, 0, 0) if (getAccountData (getPlayerAccount(source), "funmodev2-carupg")) then local upgrades = nil local upgrades = {} local upgrades = getAccountData (getPlayerAccount(source), "funmodev2-carupg") for i,v in ipairs (upgrades) do addVehicleUpgrade (vehicle, v) end end if (getAccountData (getPlayerAccount(source), "funmodev2-paintjob")) then local paintjob = getAccountData (getPlayerAccount(source), "funmodev2-paintjob") setVehiclePaintjob (vehicle, paintjob) end if (getAccountData (getPlayerAccount(source), "funmodev2-carcolor1")) and (getAccountData (getPlayerAccount(source), "funmodev2-carcolor2")) then local c1 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor1") local c2 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor2") setVehicleColor (vehicle, c1,c2,0,0) end else outputChatBox ("You haven't got a car.", source, 255, 0, 0) end else outputChatBox ("You're already in a car!", source, 255, 0, 0) end end end addEventHandler ("carSpawn", getRootElement(), carSpawn) function carDestroy () if not (isGuestAccount (getPlayerAccount (source))) then if (isPedInVehicle (source)) then if (getElementID(getPedOccupiedVehicle(source)) == getAccountName (getPlayerAccount(source))) then setElementHealth (getElementData (source, "hisCar"), 0) destroyElement (getPedOccupiedVehicle (source)) removeElementData (source, "hisCar") outputChatBox ("Car Destroyed.", source, 255, 0, 0) else outputChatBox ("This not your car!", source, 255, 0, 0) end elseif (not (isPedInVehicle (source))) and (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) then setElementHealth (getElementData (source, "hisCar"), 0) outputChatBox ("Car Destroyed.", source, 255, 0, 0) removeElementData (source, "hisCar") end end end addEventHandler ("carDestroy", getRootElement(), carDestroy) addEventHandler ("onVehicleExplode", getRootElement(), function() local theOwner = getAccountName (getPlayerAccount(getPlayerFromName (getElementID (source)))) if (theOwner) then removeElementData (theOwner, "hisCar") end end) addEventHandler ("onPlayerQuit", getRootElement(), function(quitType, reason, responsibleElement) if (getElementData (source, "hisCar")) then blowVehicle (getElementData (source, "hisCar")) removeElementData (source, "hisCar") end end) addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ), function () for i,v in ipairs (getElementsByType ("player")) do if (getElementData (v, "hisCar")) then setElementHealth (getElementData (v, "hisCar"), 0) removeElementData (v, "hisCar") end end end ) function destroyOnExplode () setTimer (destroyElement, 2500, 1, source) end addEventHandler ("onVehicleExplode", getRootElement(), destroyOnExplode) gui GUIEditor_Label = {} theWindow = guiCreateWindow(600,200,200,70,"Car Features",false) guiWindowSetSizable(theWindow,false) guiSetVisible (theWindow, false) guiLabelSetHorizontalAlign(GUIEditor_Label[1],"left",false) guiSetFont(GUIEditor_Label[1],"default-bold-small") spawnBut = guiCreateButton(0.0604,0.320,0.4,0.6,"Spawn",true,theWindow) destroyBut = guiCreateButton(0.490,0.320,0.4,0.6,"Destroy",true,theWindow) function resourceStart () bindKey ("F3", "down", menuShow) end addEventHandler ("onClientResourceStart", getResourceRootElement ( getThisResource () ), resourceStart) function menuShow () visableornot = guiGetVisible (theWindow) if (visableornot == true) then guiSetVisible (theWindow, false) showCursor (false) end if (visableornot == false) then guiSetVisible (theWindow, true) showCursor (true) end end addEvent ("carSpawn", true) addEvent ("carDestroy", true) function guiClick (button, state, absoluteX, absoluteY) if (source == spawnBut) then triggerServerEvent ("carSpawn", getLocalPlayer()) elseif (source == destroyBut) then triggerServerEvent ("carDestroy", getLocalPlayer()) end end addEventHandler ("onClientGUIClick", getRootElement(), guiClick) this https://community.multitheftauto.com/index.php?p=resources&s=details&id=2604 This script is basic and good. But I would like to edit some things but not know how. We can see that in the "F3", vehiculo is destroyed. I would ask someone to swap to disappear and not destroy. I also ask someone colocase button to lock and unlock the vehicle "F3", do an identification vehicle, and a button to sell the vehicle. This script has a flaw, it allows them to buy several cars and does not save the last. I would ask that only had room for three cars. Link to comment
drk Posted April 2, 2012 Share Posted April 2, 2012 We will not create the script to you. Link to comment
Jaysds1 Posted April 2, 2012 Share Posted April 2, 2012 Sorry, we do not work on scripts, unless you originally created or you attempted to try doing what you wanted. Link to comment
Cassandra Posted April 3, 2012 Share Posted April 3, 2012 You can ask the author of the resource for a workaround. Link to comment
yMassai Posted April 3, 2012 Author Share Posted April 3, 2012 I edited the panel and arranged the way I wanted, how could I get the name of the player's vehicle in the panel? Link to comment
yMassai Posted April 3, 2012 Author Share Posted April 3, 2012 guiCreateButton(0.005, 0.100, 0.6, 0.130, "Veiculo :" "the name of vehicle", true, theWindow, 255, 0, 0) Link to comment
DNL291 Posted April 3, 2012 Share Posted April 3, 2012 (edited) local button = guiCreateButton(0.005, 0.100, 0.6, 0.130, "Veiculo :", true, theWindow, 255, 0, 0) addEventHandler("onClientGUIClick", button, root, function () local vehicle = getPedOccupiedVehicle(source) if vehicle then outputChatBox("your current vehicle is: "..getVehicleName(vehicle).."") else outputChatBox("you dont have any vehicle") end end ) Edited April 3, 2012 by Guest Link to comment
yMassai Posted April 3, 2012 Author Share Posted April 3, 2012 I want it displayed on the button Link to comment
DNL291 Posted April 3, 2012 Share Posted April 3, 2012 (edited) local button = guiCreateButton(0.005, 0.100, 0.6, 0.130, "Veiculo:", true, theWindow, 255, 0, 0) addEventHandler("onClientGUIClick", button, root, function () local vehicle = getPedOccupiedVehicle(source) if vehicle then guiSetText( button, "Veiculo: "..getVehicleName(vehicle).."" ) else guiSetText( button, "Veiculo: nenhum" ) end end ) not sure if it works. Edited April 3, 2012 by Guest Link to comment
yMassai Posted April 3, 2012 Author Share Posted April 3, 2012 GUIEditor_Label = {} theWindow = guiCreateWindow(300,200,250,200,"Sistema de Veiculos",false) guiWindowSetSizable(theWindow,false) guiSetVisible (theWindow, false) guiLabelSetHorizontalAlign(GUIEditor_Label[1],"left",false) guiSetFont(GUIEditor_Label[1],"default-bold-small") spawnBut = guiCreateButton(0.005, 0.100, 0.6, 0.130, "Vehiculo :", true, theWindow, 255, 0, 0) guiCreateButton(0.005, 0.250, 0.6, 0.130, "Vehiculo :", true, theWindow, 255, 0, 0) guiCreateButton(0.005, 0.400, 0.6, 0.130, "Vehiculo :", true, theWindow, 255, 0, 0) guiCreateButton(0.650,0.100,0.3,0.2,"Trancar / Destrancar",true,theWindow) guiCreateButton(0.650,0.330,0.3,0.2,"Blip",true,theWindow) destroyBut = guiCreateButton(0.650,0.560,0.3,0.2,"Visivel / Invisivel",true,theWindow) guiCreateButton(0.005,0.560,0.3,0.2,"Vender",true,theWindow) guiCreateButton(0.345,0.560,0.3,0.2,"Seila",true,theWindow) guiCreateLabel(0.080, 0.780, 0.6, 0.2, "Tabela feita por Ninguem", true, theWindow, 255, 0, 0) addEventHandler("onClientGUIClick", spawnBut, root, function () local vehicle = getPedOccupiedVehicle(source) if vehicle then guiSetText( spawnBut, "Veiculo: "..vehicle.."" ) else guiSetText( spawnBut, "Veiculo: nenhum" ) end end ) function resourceStart () bindKey ("F3", "down", menuShow) end addEventHandler ("onClientResourceStart", getResourceRootElement ( getThisResource () ), resourceStart) function menuShow () visableornot = guiGetVisible (theWindow) if (visableornot == true) then guiSetVisible (theWindow, false) showCursor (false) end if (visableornot == false) then guiSetVisible (theWindow, true) showCursor (true) end end addEvent ("carSpawn", true) addEvent ("carDestroy", true) function guiClick (button, state, absoluteX, absoluteY) if (source == spawnBut) then triggerServerEvent ("carSpawn", getLocalPlayer()) elseif (source == destroyBut) then triggerServerEvent ("carDestroy", getLocalPlayer()) end end addEventHandler ("onClientGUIClick", getRootElement(), guiClick) dont work Link to comment
DNL291 Posted April 3, 2012 Share Posted April 3, 2012 (edited) GUIEditor_Label = {} theWindow = guiCreateWindow(300,200,250,200,"Sistema de Veiculos",false) guiWindowSetSizable(theWindow,false) guiSetVisible (theWindow, false) guiLabelSetHorizontalAlign(GUIEditor_Label[1],"left",false) guiSetFont(GUIEditor_Label[1],"default-bold-small") guiCreateButton(0.005, 0.250, 0.6, 0.130, "Vehiculo :", true, theWindow) guiCreateButton(0.005, 0.400, 0.6, 0.130, "Vehiculo :", true, theWindow) guiCreateButton(0.650,0.100,0.3,0.2,"Trancar / Destrancar",true,theWindow) guiCreateButton(0.650,0.330,0.3,0.2,"Blip",true,theWindow) destroyBut = guiCreateButton(0.650,0.560,0.3,0.2,"Visivel / Invisivel",true,theWindow) guiCreateButton(0.005,0.560,0.3,0.2,"Vender",true,theWindow) guiCreateButton(0.345,0.560,0.3,0.2,"Seila",true,theWindow) guiCreateLabel(0.080, 0.780, 0.6, 0.2, "Tabela feita por Ninguem", true, theWindow) function buttonLabel() local theVehicle = getPedOccupiedVehicle(localPlayer) if ( theVehicle ) then spawnBut1 = guiCreateButton(0.005, 0.100, 0.6, 0.130, "Veiculo: "..getVehicleName(theVehicle).."", true, theWindow) destroyElement(spawnBut2) else spawnBut2 = guiCreateButton(0.005, 0.100, 0.6, 0.130, "Veiculo: nenhum", true, theWindow) destroyElement(spawnBut1) end end function refreshLabel() setTimer(buttonLabel, 50, 1) end addEventHandler("onClientVehicleEnter", root, refreshLabel) addEventHandler("onClientVehicleExit", root, refreshLabel) addEventHandler("onClientResourceStart", root, refreshLabel) function resourceStart () bindKey ("F3", "down", menuShow) end addEventHandler ("onClientResourceStart", getResourceRootElement ( getThisResource () ), resourceStart) function menuShow () visableornot = guiGetVisible (theWindow) if (visableornot == true) then guiSetVisible (theWindow, false) showCursor (false) end if (visableornot == false) then guiSetVisible (theWindow, true) showCursor (true) end end addEvent ("carSpawn", true) addEvent ("carDestroy", true) function guiClick () if (source == spawnBut1 or source == spawnBut2) then triggerServerEvent ("carSpawn", getLocalPlayer()) elseif (source == destroyBut) then triggerServerEvent ("carDestroy", getLocalPlayer()) end end addEventHandler ("onClientGUIClick", getRootElement(), guiClick) Edited April 3, 2012 by Guest Link to comment
yMassai Posted April 3, 2012 Author Share Posted April 3, 2012 the name of the vehicle is not found. Link to comment
CapY Posted April 3, 2012 Share Posted April 3, 2012 guiCreateButton(0.005, 0.400, 0.6, 0.130, "Vehiculo :", true, theWindow, 255, 0, 0) Is not correct, maximum is 7 arguments, you're using 10. Corrected would be: guiCreateButton(0.005, 0.400, 0.6, 0.130, "Vehiculo :", true, theWindow) Link to comment
yMassai Posted April 3, 2012 Author Share Posted April 3, 2012 still has an error, the name "nenhum" is not replaced by the name of the vehicle. Link to comment
drk Posted April 3, 2012 Share Posted April 3, 2012 function createGUI ( ) theWindow = guiCreateWindow(300,200,250,200,"Sistema de Veiculos",false) guiWindowSetSizable(theWindow,false) guiSetVisible (theWindow, false) guiCreateButton(0.650,0.100,0.3,0.2,"Trancar / Destrancar",true,theWindow) guiCreateButton(0.650,0.330,0.3,0.2,"Blip",true,theWindow) destroyBut = guiCreateButton(0.650,0.560,0.3,0.2,"Visivel / Invisivel",true,theWindow) guiCreateButton(0.005,0.560,0.3,0.2,"Vender",true,theWindow) guiCreateButton(0.345,0.560,0.3,0.2,"Seila",true,theWindow) guiCreateLabel(0.080, 0.780, 0.6, 0.2, "Tabela feita por Ninguem", true, theWindow) if ( getPedOccupiedVehicle ( localPlayer ) ) then spawnBut = guiCreateButton(0.005, 0.100, 0.6, 0.130, "Veiculo: "..getVehicleName(getPedOccupiedVehicle(localPlayer)).."", true, theWindow) else spawnBut = guiCreateButton(0.005, 0.100, 0.6, 0.130, "Veiculo: Nenhum", true, theWindow) end end function refreshLabel() setTimer(createGUI, 50, 1) end addEventHandler("onClientVehicleEnter", root, refreshLabel) addEventHandler("onClientVehicleExit", root, refreshLabel) addEventHandler("onClientResourceStart", root, refreshLabel) bindKey ( 'f3', 'down', function ( ) guiSetVisible ( theWindow, not guiGetVisible ( theWindow ) ) showCursor ( not isCursorShowing ( ) ) end ) function guiClick ( ) if ( source == spawnBut ) then triggerServerEvent ("carSpawn", localPlayer) elseif ( source == destroyBut ) then triggerServerEvent ("carDestroy", localPlayer) end end addEventHandler ("onClientGUIClick", root, guiClick) Link to comment
yMassai Posted April 3, 2012 Author Share Posted April 3, 2012 draken friend you could bring open the name of the car purchased but the table has an error it does not close by pressing f3 Link to comment
yMassai Posted April 3, 2012 Author Share Posted April 3, 2012 you edited the file so that the player gets the car's name as he entered, should be the name of the car that the player purchased. Link to comment
drk Posted April 3, 2012 Share Posted April 3, 2012 You haven't put nothing about purchase cars. How you think we can do this? Link to comment
DNL291 Posted April 3, 2012 Share Posted April 3, 2012 still has an error, the name "nenhum" is not replaced by the name of the vehicle. the label has been updated for me, when I enter and leave the vehicle Link to comment
drk Posted April 3, 2012 Share Posted April 3, 2012 still has an error, the name "nenhum" is not replaced by the name of the vehicle. the label has been updated for me, when I enter and leave the vehicle Don't start saying that your code works for you. It's a total mess. Link to comment
DNL291 Posted April 3, 2012 Share Posted April 3, 2012 I think you better test on some server before speaking it. the label is updated when the player enters and exits the vehicle, though the script needs to be corrected. but I will not do it all for him. he can learn. Link to comment
drk Posted April 3, 2012 Share Posted April 3, 2012 If you think that your code work properly, tell me what is variable "theVehicle". Link to comment
DNL291 Posted April 3, 2012 Share Posted April 3, 2012 yeah, forgot to set the variable above. is because the code that I tested did not have this error. Link to comment
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