X-SHADOW Posted April 4, 2012 Posted April 4, 2012 i got an idea why dont you Made if player in vehicle and he hit the marker then marker got destroyed and back again if he leave it ? My ingame nickname : Ops! -DeathMatch GameMode By Ops! : 5%
BriGhtx3 Posted April 4, 2012 Author Posted April 4, 2012 because he still gets teleported before destroying the marker Currently working on gamemodes : Reallife Script 70% Breakout Script 10%
X-SHADOW Posted April 4, 2012 Posted April 4, 2012 then there must be another script you have that make the player teleported you must remove it My ingame nickname : Ops! -DeathMatch GameMode By Ops! : 5%
BriGhtx3 Posted April 4, 2012 Author Posted April 4, 2012 -.- Of course a marker should teleport someone. Currently working on gamemodes : Reallife Script 70% Breakout Script 10%
Gtagasje Posted April 6, 2012 Posted April 6, 2012 If I don't want to do an event when someone hits a marker in a vehicle, I add this to my function: if getElementType(hitElement) == "player" and not isPedInVehicle(hitElement) then If this doesn't work, I don't know. Because Im not that good with scripting. Yes, this is infact a signature.
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