WolfPire Posted March 30, 2012 Posted March 30, 2012 So, i don't know if you guys have ever heard about "Power Cut" mod on GTA IV. I've been searching for a long time a mod liek this for SA. So my question is, how to turn off all lighting? I mean including map lights and stuff so it looks like in a map editor. (No special light or stuff) I still can't find the file where to make this possible. What i mean is the light in buldings and stuff c: So, could you guys help me please? =) ~ WolfPire ~ ''Overcome your own limits ~'' 日本語もできますよ!
Faw[Ful] Posted April 3, 2012 Posted April 3, 2012 gta sa uses old video games tricks, I know these used to make the Lightning effect : Lights in building are another models that appear on night Lightning on objects are Static vertex color All the map use a Ambiant light that just set a global flat brightness and color (see sunset color) The lights on the lampposts and other corona gta sa lights are the lights that add a circle light effect on the ground + an effect on peds and cars. You can delete the lampposts models and the models used to make the Lights in building, but I do not know how to delete the vertex color in one click ! Each DFF files use vertex color so ... good luck to edit them all =Benox50= My Youtube Channel
WolfPire Posted April 3, 2012 Author Posted April 3, 2012 gta sa uses old video games tricks, I know these used to make the Lightning effect :Lights in building are another models that appear on night Lightning on objects are Static vertex color All the map use a Ambiant light that just set a global flat brightness and color (see sunset color) The lights on the lampposts and other corona gta sa lights are the lights that add a circle light effect on the ground + an effect on peds and cars. You can delete the lampposts models and the models used to make the Lights in building, but I do not know how to delete the vertex color in one click ! Each DFF files use vertex color so ... good luck to edit them all Already deleted all lamp post. but yeah, i was expecting that each object had it's vertex color so i would have to delete one by one, and that'll be hard... The question is... How did the map editor's authors did it? There should be a way to disable all of them, and i think the only way is.... Shaders... ~ WolfPire ~ ''Overcome your own limits ~'' 日本語もできますよ!
Faw[Ful] Posted April 9, 2012 Posted April 9, 2012 gta sa uses old video games tricks, I know these used to make the Lightning effect :Lights in building are another models that appear on night Lightning on objects are Static vertex color All the map use a Ambiant light that just set a global flat brightness and color (see sunset color) The lights on the lampposts and other corona gta sa lights are the lights that add a circle light effect on the ground + an effect on peds and cars. You can delete the lampposts models and the models used to make the Lights in building, but I do not know how to delete the vertex color in one click ! Each DFF files use vertex color so ... good luck to edit them all Already deleted all lamp post. but yeah, i was expecting that each object had it's vertex color so i would have to delete one by one, and that'll be hard... The question is... How did the map editor's authors did it? There should be a way to disable all of them, and i think the only way is.... Shaders... I never see how the map editor authors did it, what do you mean ? =Benox50= My Youtube Channel
WolfPire Posted April 12, 2012 Author Posted April 12, 2012 gta sa uses old video games tricks, I know these used to make the Lightning effect :Lights in building are another models that appear on night Lightning on objects are Static vertex color All the map use a Ambiant light that just set a global flat brightness and color (see sunset color) The lights on the lampposts and other corona gta sa lights are the lights that add a circle light effect on the ground + an effect on peds and cars. You can delete the lampposts models and the models used to make the Lights in building, but I do not know how to delete the vertex color in one click ! Each DFF files use vertex color so ... good luck to edit them all Already deleted all lamp post. but yeah, i was expecting that each object had it's vertex color so i would have to delete one by one, and that'll be hard... The question is... How did the map editor's authors did it? There should be a way to disable all of them, and i think the only way is.... Shaders... I never see how the map editor authors did it, what do you mean ? I mean disable all "Vertex Colors" =P ~ WolfPire ~ ''Overcome your own limits ~'' 日本語もできますよ!
Faw[Ful] Posted April 12, 2012 Posted April 12, 2012 I mean where is the proof ? =Benox50= My Youtube Channel
WolfPire Posted April 13, 2012 Author Posted April 13, 2012 I mean where is the proof ? Well come to think about it i think Map Editors don't delete any Vertex Color... Tho' that. I can refer kinda like to the original model color, without any vertex color added by world. ~ WolfPire ~ ''Overcome your own limits ~'' 日本語もできますよ!
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