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Custom objects package


Faw[Ful]

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Hey ! So I finally decide to release the most of the custom objects I made for my maps in the past ... Free. :)

and the crappy scripts

Picture of the thingy :

33vizoo.png

Read me inside the resource :

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Info on the custom objects models and the resource

-They are made for racetracks

-They have been used in the maps steel wire, digital desert, hipnoze2 (the final map do not exist) and Xtremepipe

-All objects are not there, why ? Because I cannot load more of them, there is a limit and the other reasons:

Objects from like lego blocks video = Are big , hmmm well its ok , but it's not worth the trouble to make another package just for them

Objects from audio surf = Not mine, need author approvement + they are not made for the MTA editor, its a pain in the ass to rotate them !

Objects from hipnoze 1 = Too old and hipnoze 2 use some of them

Objects from infernus wave track = Too old

Objects from Turbolar = Simply ... No !

Objects from TheFunnel = Too old

Objects from minecraft resource = Minecraft and racing ... don't think so !

Objects from DD minigame X-Area Epic Ownage = Funny, but it's not worth the trouble to make another package just for them !

-Resource have other scripts, they are from steel wire for some objects and to animate some objects also.

-The steel wire objects work with the precision tool on 5 in the editor options and the rotation precision of 90 degree.

-Some objects are made with different parts, looks the name of it.

Just want to put a big warning there ! Problems like invisible polys can appear on some objects when using Ultra Thing , enb serie is ok ... ENB FTW !

Installation to add a new category in editor object browser :

1 Copy paste the file in the install folder to MTA 1.3\server\mods\deathmatch\resources\[editor]\editor_gui\client\browser

don't forget to make a backup first if you want.

This will add a new category called benox CustomObjs in the object browser of the editor.

How to take some objects for your map :

1 Choose the objects you want for your map, they are in the files folder. To find the good object in the files folder it works like this :

Looks the name of the obj (object) in the obj browser of the editor

For example CubeSmall_6_4_wire need to be read like that nameOfTheObj_DFF File Name_COL File Name_TXD File Name so for this one we have the name of CubeSmall, the dff file name is 6 , the col file name is 4 and the txd name is wire.

2 Create the script to load them, it is easy, if you need help you have already an example with my resource and you can see for help on the wiki and on the main forum.

3 To decrease the size of the files you can open the txd of the objects you choose with txd workshop and delete the unused textures.

Feel free to modify the textures of the objects for your maps or try reducing the size because only the steel wire objs are well made to reduce the size, other have files of repeated collision and high polys collision :/

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By Benox.exe

Download Link : http://www.mediafire.com/?id5bgalaa363a42

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Any way to replace them in gta3.img? cause i cant map with those objects like clothes and stuff, so i need to replace them in the gta3.img any ways to do it?

Start the resource ! Too hard ?

Ohhh, i didnt know it was a resource cause its in a .rar file and MTA only support .zip files

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I'm afraid , it stopped working when I put the resources on 1.3

You can PM bussy, he said that those scripts are working

I take a look and cant see why it do not work, sorry !

It's cuz you've made that some of the objects are repeating. I can fix it if you want. :)

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