Stanley Sathler Posted March 30, 2012 Share Posted March 30, 2012 So guys, I'm trying import some TXD files using this code: Lua code: function LoadMods() -- [ XZIBIT CHARACTER ] -- local SkinTXD = engineLoadTXD("../mods/xzibit.txd") engineImportTXD(SkinTXD, 10) local SkinDFF = engineLoadDFF("../mods/xzibit.dff", 0) engineReplaceModel(SkinDFF, 10) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), LoadMods) Meta.xml: <info author="Sathler" type="gamemode" name="RPG MODE" description="Our project" /> <map src="./mapa/main_prison.map" /> <script src="./scripts/LoadMods.lua" type="client" /> <!-- Mods imports --> <file src="./mods/xzibit.txd" /> <file src="./mods/xzibit.dff" /> But it doesn't work and I don't know why. Somebody can help me? Hugs, Sathler. Link to comment
Castillo Posted March 30, 2012 Share Posted March 30, 2012 Is the file path correct? What is this: "../" ? Link to comment
Stanley Sathler Posted March 30, 2012 Author Share Posted March 30, 2012 Solidsnake, "../" means an above directory. I put my scripts in "/resources/scripts" and the mods in "/resources/mods". , Sathler. Link to comment
Castillo Posted March 30, 2012 Share Posted March 30, 2012 Do you mind uploading the resource? Link to comment
Stanley Sathler Posted March 30, 2012 Author Share Posted March 30, 2012 Oh, not bro You can download the files here: http://www.sathlerdesign.com/sathler.rar Sathler Link to comment
Castillo Posted March 30, 2012 Share Posted March 30, 2012 As I supposed, the dots are the problem, you don't need them. -- LoadMods.lua: function LoadMods() -- [ XZIBIT CHARACTER ] -- local SkinTXD = engineLoadTXD("mods/xzibit.txd") engineImportTXD(SkinTXD, 10) local SkinDFF = engineLoadDFF("mods/xzibit.dff", 10) engineReplaceModel(SkinDFF, 10) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), LoadMods) -- meta.xml: -- Server Header --> "Sathler" type="gamemode" name="RPG MODE" description="Our project" /> "mapa/main_prison.map" /> -- Server Scripts --> Link to comment
Stanley Sathler Posted March 30, 2012 Author Share Posted March 30, 2012 Oh Solidsnake, it works now. Strange, because I just used the dots for set the below paths. Well... thank you, bro. Really. Nice to know you. , Sathler. Link to comment
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