Stanley Sathler Posted March 30, 2012 Posted March 30, 2012 So guys, I'm trying import some TXD files using this code: Lua code: function LoadMods() -- [ XZIBIT CHARACTER ] -- local SkinTXD = engineLoadTXD("../mods/xzibit.txd") engineImportTXD(SkinTXD, 10) local SkinDFF = engineLoadDFF("../mods/xzibit.dff", 0) engineReplaceModel(SkinDFF, 10) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), LoadMods) Meta.xml: <info author="Sathler" type="gamemode" name="RPG MODE" description="Our project" /> <map src="./mapa/main_prison.map" /> <script src="./scripts/LoadMods.lua" type="client" /> <!-- Mods imports --> <file src="./mods/xzibit.txd" /> <file src="./mods/xzibit.dff" /> But it doesn't work and I don't know why. Somebody can help me? Hugs, Sathler. Software Engineer & Entrepreneur • Running Lustrel and VilarikA • Highly engaged on open source community
Castillo Posted March 30, 2012 Posted March 30, 2012 Is the file path correct? What is this: "../" ? San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Stanley Sathler Posted March 30, 2012 Author Posted March 30, 2012 Solidsnake, "../" means an above directory. I put my scripts in "/resources/scripts" and the mods in "/resources/mods". , Sathler. Software Engineer & Entrepreneur • Running Lustrel and VilarikA • Highly engaged on open source community
Castillo Posted March 30, 2012 Posted March 30, 2012 Do you mind uploading the resource? San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Stanley Sathler Posted March 30, 2012 Author Posted March 30, 2012 Oh, not bro You can download the files here: http://www.sathlerdesign.com/sathler.rar Sathler Software Engineer & Entrepreneur • Running Lustrel and VilarikA • Highly engaged on open source community
Castillo Posted March 30, 2012 Posted March 30, 2012 As I supposed, the dots are the problem, you don't need them. -- LoadMods.lua: function LoadMods() -- [ XZIBIT CHARACTER ] -- local SkinTXD = engineLoadTXD("mods/xzibit.txd") engineImportTXD(SkinTXD, 10) local SkinDFF = engineLoadDFF("mods/xzibit.dff", 10) engineReplaceModel(SkinDFF, 10) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), LoadMods) -- meta.xml: -- Server Header --> "Sathler" type="gamemode" name="RPG MODE" description="Our project" /> "mapa/main_prison.map" /> -- Server Scripts --> San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Stanley Sathler Posted March 30, 2012 Author Posted March 30, 2012 Oh Solidsnake, it works now. Strange, because I just used the dots for set the below paths. Well... thank you, bro. Really. Nice to know you. , Sathler. Software Engineer & Entrepreneur • Running Lustrel and VilarikA • Highly engaged on open source community
Castillo Posted March 30, 2012 Posted March 30, 2012 You're welcome. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now