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Win sound!


Reflex#

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Server-side:

addEventHandler ( 'onPlayerWasted', root, 
    function ( ammo, killer, weapon ) 
        if ( killer and killer ~= source ) then 
            if ( #getAlivePlayers() == 1 ) then 
                triggerClientEvent ( 'play', source ) 
            end 
        end 
    end 
) 

Client-side:

addEvent ( 'play', true ) 
  
addEventHandler ( 'play', root, 
    function ( ) 
        playSound ( 'sounds/win.mp3', false ) 
    end 
) 

Not tested.

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