Wei Posted March 23, 2012 Share Posted March 23, 2012 function policeJob ( attacker, attackerweapon, bodypart, loss ) theSkin = getElementModel ( attacker ) if (attackerweapon == 3) and (loss > 2 ) and (theSkin == 281 ) then setElementPosition (source, 219, 110, 999, true) setTimer ( setElementPosition, 100000, 1, source, 236.32, 110.4, 1003.2) takePlayerMoney (source, 50) givePlayerMoney (attacker, 100) end end addEventHandler ("onPlayerDamage", getRootElement(), policeJob) how to add here if player wanted level is 1,2,3,4,5,6? Link to comment
Absence2 Posted March 23, 2012 Share Posted March 23, 2012 what exactly do you want to do with the wanted levels? getPlayerWantedLevel setPlayerWantedLevel Link to comment
Wei Posted March 23, 2012 Author Share Posted March 23, 2012 i want to it will work only if player has wanted level Link to comment
Castillo Posted March 23, 2012 Share Posted March 23, 2012 function policeJob ( attacker, attackerweapon, bodypart, loss ) local theSkin = getElementModel ( attacker ) local wanted = getPlayerWantedLevel ( source ) if ( attackerweapon == 3 ) and ( loss > 2 ) and ( theSkin == 281 ) and ( wanted > 0 ) then setElementPosition (source, 219, 110, 999, true) setTimer ( setElementPosition, 100000, 1, source, 236.32, 110.4, 1003.2) takePlayerMoney (source, 50) givePlayerMoney (attacker, 100) end end addEventHandler ("onPlayerDamage", getRootElement(), policeJob) Link to comment
Wei Posted March 23, 2012 Author Share Posted March 23, 2012 function policeJob ( attacker, attackerweapon, bodypart, loss ) local theSkin = getElementModel ( attacker ) local wanted = getPlayerWantedLevel ( source ) if ( attackerweapon == 3 ) and ( loss > 2 ) and ( theSkin == 281 ) and ( wanted > 0 ) then setElementPosition (source, 219, 110, 999, true) setTimer ( setElementPosition, 100000, 1, source, 236.32, 110.4, 1003.2) takePlayerMoney (source, 50) givePlayerMoney (attacker, 100) end end addEventHandler ("onPlayerDamage", getRootElement(), policeJob) Thank you very much ! Link to comment
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