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Zmodeler /3D's max


bandi94

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I have make made an infernus skin (dff) now i have big problem's whit maping txd my problem

- Zmodeler if i load the original infernus save it whitout any changes it's delet the original maping ingame the car is only gray headligh's stop light's missing .... so if i save the infernus it's delete the material's so how can i save the infernus that the old maping don't get delleted ?

-3D's max ti's very good if the object is straight if the object is curved like the dor then it draw long i mean 20 pixles on all the dor and i draw it long if i put in a white picture a black box then the black box become a black line

if somebody can help me if possible whit zModeler thx

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Well, actually infernus.dff doesn't load infernus.txd textures only, it loads also textures from vehicles.txd file located at GTA San Andreas/models/generic, so, as Zmodeler can't find it, Zmodeler just deletes it from the infernus.dff.

Into the vehicles.txd file are located GTA car reflections and other things.

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ok i solved this problem if somebody have this problem to you need to :

go to options/setings/services/Textures press add and select a empty folder now extract the vehicle.txd and vehicles.txd (GTA San Andreas/models/generic) in that folder and done

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