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Two Bugs I Found


KacaK

Question

Hey all, I found 2 bugs and I wanted to show them to you.

1-If I remember correctly, this bug exist since MTA 1.2 came out. In the game, at some parts, you can see under the water. The water sometimes gets too transparent and you can't even understand that it is water. There wasn't such a problem in MTA 1.1. I hope you fix this as soon as possible.

29z7p60.jpg

mta-screen_2012-02-21_18-35-42.png

mta-screen_2012-02-21_18-35-47.png

2-I use a Rims Pack, so the rims of my car are modded. But anymore my rims are white. I've searched a bit and I've learnt that MTA blocked "veh_mods.ide" file. I hope you fix this as soon as possible - many people complain about this and noone can use rims pack.

mta-screen_2012-01-12_18-35-46.png

Thanks

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https://wiki.multitheftauto.com/wiki/SetWaterLevel

Note: When the water level is 0, the standard GTA rendering is performed so that water is visible when viewed through translucent surfaces, such as vehicle windows. However, some MTA custom objects placed underwater will appear in front of the water. Setting the water level to any non-zero value (i.e. setWaterLevel(0.001) ) forces alternative rendering and MTA custom objects placed underwater will be drawn correctly.

That is a fix for the first issue.

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For 2nd problem:

Need to:

Server:

Put this code into mtaserver.conf

<client_file name="data/maps" verify="false"/> 

or

<client_file name="data/map" verify="0"/> 

Client:

Go to Settings > Multiplayer > Tick "Use customized GTA:SA files'' box.

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