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Two Bugs I Found


KacaK

Question

Posted

Hey all, I found 2 bugs and I wanted to show them to you.

1-If I remember correctly, this bug exist since MTA 1.2 came out. In the game, at some parts, you can see under the water. The water sometimes gets too transparent and you can't even understand that it is water. There wasn't such a problem in MTA 1.1. I hope you fix this as soon as possible.

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mta-screen_2012-02-21_18-35-42.png

mta-screen_2012-02-21_18-35-47.png

2-I use a Rims Pack, so the rims of my car are modded. But anymore my rims are white. I've searched a bit and I've learnt that MTA blocked "veh_mods.ide" file. I hope you fix this as soon as possible - many people complain about this and noone can use rims pack.

mta-screen_2012-01-12_18-35-46.png

Thanks

Processor: AMD Phenom II X4 955 Black Edition AM3 3.2 GHz, 8 MB

Mainboard: GIGABYTE - MA785GT-UD3H 785G+SB710 DDR3 1800+

Graphics Card: Palit GeForce GTX 550 Ti ~ 1GB GDDR5 192Bit

Ram: Kingston (3x2) 6GB 1333 MHz DDR3 Dual Kit CL9

Case: XIGMATEK Midgard 500W Pure Black Edition

HDD: SEAGATE 500 GB SATA II NCQ 16 MB 7200

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2 answers to this question

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Posted

https://wiki.multitheftauto.com/wiki/SetWaterLevel

Note: When the water level is 0, the standard GTA rendering is performed so that water is visible when viewed through translucent surfaces, such as vehicle windows. However, some MTA custom objects placed underwater will appear in front of the water. Setting the water level to any non-zero value (i.e. setWaterLevel(0.001) ) forces alternative rendering and MTA custom objects placed underwater will be drawn correctly.

That is a fix for the first issue.

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Posted

For 2nd problem:

Need to:

Server:

Put this code into mtaserver.conf

<client_file name="data/maps" verify="false"/> 

or

<client_file name="data/map" verify="0"/> 

Client:

Go to Settings > Multiplayer > Tick "Use customized GTA:SA files'' box.

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