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What do I need for hud.


IIYAMA

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Make lots of triggers instead of onclientrender?

Like: onPlayerSpawn(all), onPlayerWasted(all), reloadgun(ammo/weapon_img), onPedDamage/onPlayerDamage(armor/health), onPlayerWeaponSwitch (ammo/weapon_img), onClientPlayerWeaponFire(ammo/weapon_img)

(I don't know if they are all true... it is just a sample of it)

Would that be better against lagg or does it make more lagg?

and what about the names between >()

sample: onPlayerWeaponSwitch > (weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement)

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