Xeno Posted February 3, 2012 Share Posted February 3, 2012 I STILL can't seem to rotate the camera? I'm trying to move it so it faces the base, but whatever Arguement I change, it does not seem to rotate! Help me please: setCameraMatrix (source, 73.6,1763,48, 1468.388671875, -918.42474365234,0,0,0, 25000,25000) PS What i'm trying to do is rotate the camera. Link to comment
DiSaMe Posted February 3, 2012 Share Posted February 3, 2012 Could that be related to the fact that setCameraMatrix only has 9 parameters, but you're using 11? Link to comment
Klesh Posted February 3, 2012 Share Posted February 3, 2012 There must to be something like this setCameraMatrix(floatX, floatY, floatZ, lookAtX, lookAtY, lookAtZ)--With those elements the camera works Link to comment
Xeno Posted February 3, 2012 Author Share Posted February 3, 2012 There must to be something like this setCameraMatrix(floatX, floatY, floatZ, lookAtX, lookAtY, lookAtZ)--With those elements the camera works I know that, but which lookAtX do I change to rotate the camera? None seem to work. Link to comment
Scooby Posted February 4, 2012 Share Posted February 4, 2012 not counting the source, the first 3 are ur camera coords (if ur using a player then u can use getElementPosition to get these), the next 3 are the coords u want it to look at. so try: setCameraMatrix (source, 73.6, 1763, 4, 1468.3, -918.4, 0) if this isnt right, check the coords of the place u want ur camera to look at and replace the last 3 numbers. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now