RekZ Posted February 3, 2012 Share Posted February 3, 2012 lo quiero para reemplazar armas el caso esque antes funcionaba desde que le añadi mas ya no va espero que me puedan ayudar y me digan donde se encuentra el fallo para no cometerlo mas local skins = {{"m4", 356}, {"ak47", 355}, {"bat", 336}, {"bomb", 363}, {"cuntgun", 357}, {"knifecur", 335}, {"micro_uzi", 352}, {"rocketla", 359}, {"satchel", 365}, {"shotgspa", 351}, {"tec9", 372}} function load() for index, skin in pairs(skins) do txd = engineLoadTXD ( skin[1].. "m4.txd" ) engineImportTXD ( txd, skin[2] ) dff = engineLoadDFF ( skin[1].. "m4.dff", 0 ) engineReplaceModel ( dff, skin[2] ) else for index, skin in pairs(skins) do txd = engineLoadTXD ( skin[1].. "ak47.txd" ) engineImportTXD ( txd, skin[2] ) dff = engineLoadDFF ( skin[1].. "ak47.dff", 0 ) engineReplaceModel ( dff, skin[2] ) else for index, skin in pairs(skins) do txd = engineLoadTXD ( skin[1].. "bat.txd" ) engineImportTXD ( txd, skin[2] ) dff = engineLoadDFF ( skin[1].. "bat.dff", 0 ) engineReplaceModel ( dff, skin[2] ) else for index, skin in pairs(skins) do txd = engineLoadTXD ( skin[1].. "bomb.txd" ) engineImportTXD ( txd, skin[2] ) dff = engineLoadDFF ( skin[1].. "bomb.dff", 0 ) engineReplaceModel ( dff, skin[2] ) else for index, skin in pairs(skins) do txd = engineLoadTXD ( skin[1].. "cuntgun.txd" ) engineImportTXD ( txd, skin[2] ) dff = engineLoadDFF ( skin[1].. "cuntgun.dff", 0 ) engineReplaceModel ( dff, skin[2] ) else for index, skin in pairs(skins) do txd = engineLoadTXD ( skin[1].. "knifecur.txd" ) engineImportTXD ( txd, skin[2] ) dff = engineLoadDFF ( skin[1].. "knifecur.dff", 0 ) engineReplaceModel ( dff, skin[2] ) else for index, skin in pairs(skins) do txd = engineLoadTXD ( skin[1].. "micro_uzi.txd" ) engineImportTXD ( txd, skin[2] ) dff = engineLoadDFF ( skin[1].. "micro_uzi.dff", 0 ) engineReplaceModel ( dff, skin[2] ) else for index, skin in pairs(skins) do txd = engineLoadTXD ( skin[1].. "rocketla.txd" ) engineImportTXD ( txd, skin[2] ) dff = engineLoadDFF ( skin[1].. "rocketla.dff", 0 ) engineReplaceModel ( dff, skin[2] ) else for index, skin in pairs(skins) do txd = engineLoadTXD ( skin[1].. "satchel.txd" ) engineImportTXD ( txd, skin[2] ) dff = engineLoadDFF ( skin[1].. "sarchel.dff", 0 ) engineReplaceModel ( dff, skin[2] ) else for index, skin in pairs(skins) do txd = engineLoadTXD ( skin[1].. "shotgspa.txd" ) engineImportTXD ( txd, skin[2] ) dff = engineLoadDFF ( skin[1].. "shotgspa.dff", 0 ) engineReplaceModel ( dff, skin[2] ) else for index, skin in pairs(skins) do txd = engineLoadTXD ( skin[1].. "tec9.txd" ) engineImportTXD ( txd, skin[2] ) dff = engineLoadDFF ( skin[1].. "tec9.dff", 0 ) engineReplaceModel ( dff, skin[2] ) end end addEventHandler("onClientResourceStart",resourceRoot, function () local version = getVersion() if string.find(version.mta, "1.3") then setTimer ( load, 1000, 1) end end) Link to comment
Castillo Posted February 3, 2012 Share Posted February 3, 2012 Esto es un tremendo lio, la tabla era para remplazar todos los skins a la vez, no tenias porque usar "else" (sin un 'if' nunca iva a funcionar ). local skins = {{"m4", 356}, {"ak47", 355}, {"bat", 336}, {"bomb", 363}, {"cuntgun", 357}, {"knifecur", 335}, {"micro_uzi", 352}, {"rocketla", 359}, {"satchel", 365}, {"shotgspa", 351}, {"tec9", 372}} function load() for index, skin in pairs(skins) do engineImportTXD(engineLoadTXD ( skin[1].. ".txd" ), skin[2]) engineReplaceModel(engineLoadDFF ( skin[1].. ".dff", skin[2] ) end end addEventHandler("onClientResourceStart",resourceRoot, function () setTimer ( load, 1000, 1) end) Link to comment
RekZ Posted February 3, 2012 Author Share Posted February 3, 2012 Mmm no me kedo muy claro quedaria mas o menos asi el siguiente que añada? local skins = {{"m4", 356}, {"ak47", 355}, {"bat", 336}, {"bomb", 363}, {":O", 357}, {"knifecur", 335}, {"micro_uzi", 352}, {"rocketla", 359}, {"satchel", 365}, {"shotgspa", 351}, {"tec9", 372}} function load() for index, skin in pairs(skins) do engineImportTXD(engineLoadTXD ( skin[1].. ".txd" ), skin[2]) engineReplaceModel(engineLoadDFF ( skin[1].. ".dff", skin[2] ) if index, skin in pairs(skins) do engineImportTXD(engineLoadTXD ( skin[1].. ".txd" ), skin[2]) engineReplaceModel(engineLoadDFF ( skin[1].. ".dff", skin[2] ) end end addEventHandler("onClientResourceStart",resourceRoot, function () setTimer ( load, 1000, 1) end) Link to comment
Castillo Posted February 3, 2012 Share Posted February 3, 2012 Es que no te das cuenta que tenes una tabla para agregar nuevos skins?? local skins = {{"m4", 356}, {"ak47", 355}, {"bat", 336}, {"bomb", 363}, {":O", 357}, {"knifecur", 335}, {"micro_uzi", 352}, {"rocketla", 359}, {"satchel", 365}, {"shotgspa", 351}, {"tec9", 372}, {"NUEVO", NUEVOMODELOACA}} Link to comment
RekZ Posted February 3, 2012 Author Share Posted February 3, 2012 Ahaa joder pense que era como los demas siento no haberme dado cuenta Gracias Link to comment
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