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Mabako Mta Paradise Housing


Axel

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Did someone managed to fix the sell housing in Mabako MTA Paradise? What i mean is this

  
addCommandHandler( { "sellinterior", "sellproperty" }, 
    function( player, ... ) 
        local interiorID = getElementDimension( player ) 
        local interior = interiors[ interiorID ] 
        if interior then 
            -- we can only sell owned houses 
            if interior.type > 0 and interior.characterID == exports.players:getCharacterID( player ) then 
                -- update the sql before anything else 
                if exports.sql:query_free( "UPDATE interiors SET characterID = 0 WHERE interiorID = " .. interiorID ) then 
                    interiors.characterID = 0 
                    exports.players:giveMoney( player, math.floor( interior.price ) ) 
                     
                    -- restore the element data which shows it as not sold 
                    setElementData( interior.outside, "type", interior.type ) 
                    setElementData( interior.outside, "price", interior.price ) 
                     
                    -- TODO: destroy all house keys            -- HERE , RIGHT HERE!!! 
                    -- for now: destroy the person's key 
                    exports.items:take( player, 2, interior.id ) 
                     
                    -- destroy a blip if there was one 
                    if isElement( interior.blip ) then 
                        destroyElement( interior.blip ) 
                        interior.blip = nil 
                    end 
  

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