Xeno Posted January 22, 2012 Share Posted January 22, 2012 Is there a function that Is cliented sided that does the same as getAccountData? LIke how would I get something like this... local zombieKills = getAccountData(account,"Zombie kills") Please help, thanks, Xeno. Link to comment
Castillo Posted January 22, 2012 Share Posted January 22, 2012 These functions are only available server-side. Link to comment
bandi94 Posted January 22, 2012 Share Posted January 22, 2012 nope use triggerServerEvent() triggerClientEvent() Link to comment
Xeno Posted January 22, 2012 Author Share Posted January 22, 2012 Well how would I transfer "zombieKills" to clientside? Link to comment
Xeno Posted January 22, 2012 Author Share Posted January 22, 2012 Well how would I transfer "zombieKills" to clientside? Link to comment
bandi94 Posted January 22, 2012 Share Posted January 22, 2012 server side function sendkillstoclient() local zombieKills = getAccountData(getPlayerAccount(source),"Zombie kills") triggerClientEvent(source,"kills",source,zombieKills ) end addEvent("ask",true) addEventHandler("ask",getRootElement(),sendkillstoclient) client side function zombikills(kill) outputChatBox("You have: "..kill.." kill's") end addEvent("kills",true) addEventHandler("kills",getRootElement(),zombikills) function ask() triggerServerEvent("ask",getLocalPlayer()) end addCommandHandler("zombikills",ask) Link to comment
Castillo Posted January 22, 2012 Share Posted January 22, 2012 nope use triggerServerEvent() triggerClientEvent() They still are server-side only, these two functions are used to send/receive information. Link to comment
Kenix Posted January 23, 2012 Share Posted January 23, 2012 Xeno,Use setElementData for sync client side <-> server side. It's better. Example: Server addEvent( "data:event",true ) addEventHandler( "onPlayerLogin",root, function( ) local ac = getPlayerAccount( soruce ) if ac then if not isGuestAccount( ac ) then setElementData( source,"Zkills", tonumber( getAccountData( acc,"Zombie kills" ) ) or 0 ) end end end ) addEventHandler( "onPlayerQuit",root, function( ) local ac = getPlayerAccount( soruce ) if ac then if not isGuestAccount( ac ) then setAccountData( ac,"Zombie kills", tonumber( getElementData( source,"Zkills" ) ) or 0 ) end end end ) addEventHandler( "data:event",root, function( t,v ) setElementData( source,t,v ) end ) Client local lvl = { img = { [50] = "Newbie!", [500] = "Normal", [1000] = "Pro" }, points = { [50] = true, [500] = true, [1000] = true } } function _setElementData( el,t,v ) if isElement( el ) and type( t ) == "string" and v then return triggerServerEvent( "data:event",el,t,v ) end return false end addEventHandler( "onClientPedWasted",root, function( killer ) if getElementType( killer ) == "player" and getElementType( source ) == "ped" then _setElementData( killer,"Zkills",tonumber( getElementData( killer,"Zkills" ) or 0 ) + 1 ) if lvl["points"][ tonumber( getElementData( killer,"Zkills" ) or 0 ) ] then dxDrawText( tostring( lvl["img"][ tonumber( getElementData( killer,"Zkills" ) or 0 ) ] ),200,200,200,200,tocolor ( 255, 255, 255, 255 ), 1, "pricedown" ) end outputChatBox( "You killing: "..tostring( getElementData( killer,"Zkills" ) or 0 ).." zombies!" ) end end ) Here's an example we have. Link to comment
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