LT Uranus Posted January 9, 2012 Share Posted January 9, 2012 hey guys, well im asking for help cause i see such hmm nonsane first time in 2 years so everything was fine and then sudenly all moving objects lost theyr's collisions down here is one script from meny others,that was working before and now gates got "ghost door" function ;D i tried this isLowLOD: A bool value specifying if the object will be low LOD. A low LOD object has no collision and a longer draw distance. cacaca = createObject ( 2909, -2199.2, 1074.4, 60.3, 0, 0, 356, false ) lits like that ? if it is,then bool true or false does not change anything local ciec = createMarker ( -2199.2, 1072, 59, "cylinder", 3, 0, 0, 0, 0 ) cacaca = createObject ( 2909, -2199.2, 1074.4, 60.3, 0, 0, 356, false ) function cavegate (hitPlayer,matchingDimesion) moveObject ( cacaca,2909, -2198.8, 1078.8, 60.3 ) outputChatBox("Cave Gates :",hitPlayer,0,255,111) outputChatBox("Opening",hitPlayer,255,255,111) setTimer ( cavegate1, 10000, 1 ) end addEventHandler ('onMarkerHit', ciec, cavegate) function cavegate1 (hitPlayer,matchingDimesion) moveObject ( cacaca,2909, -2199.2, 1074.4, 60.3 ) end cya and thaks for help ! Link to comment
Thelastride Posted January 10, 2012 Share Posted January 10, 2012 Yes its not working after 1.2 Link to comment
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