Kafka Posted January 6, 2012 Share Posted January 6, 2012 Hello, I've got a question: How to get, what did player said and send it to TextSpeech resource? I tried to write some scripts, but every failed - text wasn't readed and /debugscript 3 haven't show any errors. If i made any language mistakes, excuse me. Thanks in advance - Kafka. Link to comment
GanJaRuleZ Posted January 6, 2012 Share Posted January 6, 2012 Well , post your scripts here... Link to comment
Kafka Posted January 6, 2012 Author Share Posted January 6, 2012 (edited) I'm rather looking for ready-made solution, but if it would help.. (I don't know, is it that script, which hadn't show errors, because I deleted that) function playerChat() local message = () exports.textspeech:speak( ..message, en ) //Here little edit, error in pasting outputChatBox ( "Message:" ..message.. "." ) end addEventHandler( "onPlayerChat", playerChat ) Sth like it. Edited January 6, 2012 by Guest Link to comment
Kafka Posted January 6, 2012 Author Share Posted January 6, 2012 It is full script. If you want to see TextSpeech resource, here it is: Client: --// --|| TextSpeech Resource --|| Author: x0rh4x --|| Date: 15th October 2011 --|| Time: 04:45 UTC+2 --\\ --// --|| [url=http://translate.google.com/translate_tts?tl=en&q=Hello]http://translate.google.com/translate_tts?tl=en&q=Hello[/url] World! --|| Limited to 100 chars by Google --\\ addEvent("speak", true); addEventHandler("speak", root, function(text, lang) if(type(text) == "string" and type(lang) == "string") then return playSound("http://translate.google.com/translate_tts?tl="..lang.."&q="..text, false) ~= false; end return false; end) --// --|| Syntax: bool speak(string text, string lang) --|| --|| Required Arguments: --|| - text: Limited to 100 chars. --|| - lang: Language code E.g. "en", "de", ... (Note: not every language is supported.) --|| --|| Returns: --|| - Returns true if the sound gets played, false if invalid arguments were specified. --\\ function speak(text, lang) if(text and type(text) == "string" and type(lang) == "string") then local cancelled = triggerEvent("onClientSpeech", root, text, lang); if(not cancelled) then return triggerEvent("speak", root, text, lang); end end return false; end Server: --// --|| TextSpeech Resource --|| Author: x0rh4x --|| Date: 15th October 2011 --|| Time: 04:45 UTC+2 --\\ --// --|| Syntax: bool speak(string text, string lang [, triggerFor]) --|| --|| Required Arguments: --|| - text: Limited to 100 chars. --|| - lang: Language code E.g. "en", "de", ... (Note: not every language is supported.) --|| - triggerFor: By default this is the root element. --|| --|| Returns: --|| - Returns true if the event was triggered sucessfully. --\\ function speak(text, lang, triggerFor) if(text and type(text) == "string" and type(lang) == "string") then if(triggerFor == nil) then triggerFor = root end if(isElement(triggerFor) and getElementType(triggerFor) == "player" or getElementType(triggerFor) == "root") then local cancelled = triggerEvent("onSpeech", triggerFor, text, lang); if(not cancelled) then return triggerClientEvent(triggerFor, "speak", resourceRoot, text, lang); end end end return false; end Meta: <meta> <info name="TextSpeech" description="TextToSpeech" author="x0rh4x" type="script" version="1.0"/> <script src="server.lua" type="server"/> <script src="client.lua" type="client"/> <export function="speak"/> <export function="speak" type="client"/> </meta> Link to comment
JR10 Posted January 6, 2012 Share Posted January 6, 2012 You better take some Lua tutorial, the comment in Lua is --. function playerChat(message) exports.textspeech:speak( message, "en" ) --Here little edit, error in pasting outputChatBox ( "Message:" ..message.. "." ) end addEventHandler( "onPlayerChat", root,playerChat ) If it's TextSpeech you need to edit the exports line, and change textspeech to TextSpeech. Link to comment
Kafka Posted January 6, 2012 Author Share Posted January 6, 2012 Changing textspeech in TextSpeech nothing changed. I see, that is difficult, so start with something easier: saying the text and player nick (ex. Welcome Kafka!) after joining the server (So far, the script didn't say anything -.-). Thanks JR10, I'll read more about Lua . Link to comment
JR10 Posted January 6, 2012 Share Posted January 6, 2012 Debug script must say something, like resource is not running.. Link to comment
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