Eren97 Posted January 5, 2012 Share Posted January 5, 2012 Hey i search the ID of the LSPD Entrance build. Its like id 8407 but its enterable. Its in singleplayer,there when you want to enter the Garage Area of LSPD Pls reply.i need it very quick Link to comment
Castillo Posted January 5, 2012 Share Posted January 5, 2012 Did you know that map editor has an option to copy a world object? If you meant the little cabin at the entrance of the LS PD garage, then it's part of a bigger object, it's id is: 3975 Link to comment
HeK Posted January 6, 2012 Share Posted January 6, 2012 Castillo, could you help me too? Im trying to get the buildings and labs (interior) of Area 51, i have txd files to replace those textures. In map editor i select the buildings but it "grabs" the ground. Link to comment
Oz. Posted January 6, 2012 Share Posted January 6, 2012 @Eren97: You could perhaps use ID 967 instead (bar_gatebox01) - it's very similar to the small hut in LS, but is its own object. @AlphaKrizz: The underground, interior part is made up of many objects, here's a few: 16648 16647 16660 16642 16665 16658 16639 (one of the lab sections) 16657 (another of the lab sections) 16656 (another of the lab sections) Link to comment
HeK Posted January 6, 2012 Share Posted January 6, 2012 Hmm but how can i use this TXD files for all those ID? ( a51.txd, a51_alpha.txd, a51_detailstuff.txd, a51_ext.txd, a51_imy.txd, a51_labs.txd) I know how to replace models and txd, with that DFF and TXD scripting but what should i do for the area 51? Put all the ID's for all those txd's? Link to comment
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