GanJaRuleZ Posted January 4, 2012 Share Posted January 4, 2012 Is there an function or an example to turn gm ( ghostmode ) on or off ? Thank you... Link to comment
Al3grab Posted January 4, 2012 Share Posted January 4, 2012 for peds use -- Client-Side setElementCollidableWith for vehicles use -- Client/Server-Side setElementCollisionsEnabled Link to comment
Castillo Posted January 4, 2012 Share Posted January 4, 2012 @Al3grab: Wrong, use setElementCollidableWith for vehicles aswell. Read the wiki note: Note: This function has unwanted effects on vehicles with drivers at the moment. Link to comment
BinSlayer1 Posted January 4, 2012 Share Posted January 4, 2012 are you sure you're looking for a "function" to do that? I think you want to use race's built-in ghostmode which is triggered by the /ghostmode command Also, even if you don't want the command.. There's also a scripting way to toggle ghostmode for specific player elements. Go to the bottom of this page: https://wiki.multitheftauto.com/wiki/RU/Resource:Race Link to comment
Al3grab Posted January 5, 2012 Share Posted January 5, 2012 @Al3grab: Wrong, use setElementCollidableWith for vehicles aswell.Read the wiki note: Note: This function has unwanted effects on vehicles with drivers at the moment. yes but setElementCollisionsEnabled is for both sides Link to comment
Castillo Posted January 5, 2012 Share Posted January 5, 2012 And also it doesn't work for what he requires, so what's the point? Link to comment
TwiX! Posted January 6, 2012 Share Posted January 6, 2012 original command /ghostmode not work in "race" gamemode, working only in 1.0.5 setElementCollidableWith Only available client-side for 1.0.x (Wiki ) its problem for all ) Link to comment
BinSlayer1 Posted January 6, 2012 Share Posted January 6, 2012 original command /ghostmode not work in "race" gamemode, working only in 1.0.5setElementCollidableWith Only available client-side for 1.0.x (Wiki ) its problem for all ) How come? I only tested it the other day in MTA 1.3 nightly Anyway.. There is no need for any collision-toggling functions as 'race' has already customized then very nicely and friendly so all you have to do is set element data to the player.. Check the wiki link (about race) I posted a few posts back edit: this basic line will toggle ghostmode on :') setElementData( thePlayer, "overrideCollide.uniqueblah", 0, false ) Link to comment
TwiX! Posted January 7, 2012 Share Posted January 7, 2012 original command /ghostmode not work in "race" gamemode, working only in 1.0.5setElementCollidableWith Only available client-side for 1.0.x (Wiki ) its problem for all ) How come? I only tested it the other day in MTA 1.3 nightly Anyway.. There is no need for any collision-toggling functions as 'race' has already customized then very nicely and friendly so all you have to do is set element data to the player.. Check the wiki link (about race) I posted a few posts back edit: this basic line will toggle ghostmode on :') setElementData( thePlayer, "overrideCollide.uniqueblah", 0, false ) its not work i use it on last version - mta 1.2 its not work if put in meta ghostmode = true or false /ghostmode not work if i remove in meta.xml "ghostmode = true or false" just delete this line, its working Link to comment
BinSlayer1 Posted January 7, 2012 Share Posted January 7, 2012 1.3 and 1.2 share the same resources So you must have done something wrong or you've edited the gamemode http://code.google.com/p/mtasa-resources/downloads/list Link to comment
TwiX! Posted January 7, 2012 Share Posted January 7, 2012 i have r823, mta 1.3 - beta 1.2 there not work Link to comment
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