HeK Posted January 3, 2012 Posted January 3, 2012 I have these txd files: a51.txd, a51_alpha.txd, a51_detailstuff.txd, a51_ext.txd, a51_imy.txt, a51_labs.txd. How do i replace with the old ones? Normaly i use this for Peds/Weapons/Vehicles: function replaceModel() txd = engineLoadTXD("skins/13.txd", 13 ) engineImportTXD(txd, 13) dff = engineLoadDFF("skins/13.dff", 13 ) engineReplaceModel(dff, 13)
bandi94 Posted January 3, 2012 Posted January 3, 2012 you wanna restore to the default textures after you changet whit a custum one ?
HeK Posted January 3, 2012 Author Posted January 3, 2012 I just wanna put these custom TXD files they are "umbrella corporation" textures for Area 51.
bandi94 Posted January 3, 2012 Posted January 3, 2012 its the same as for ped's search in editor your object id function replaceModel() txd = engineLoadTXD("custum.txd", 0 ) engineImportTXD(txd, the object id ) dff = engineLoadDFF("custom.dff", 0 ) engineReplaceModel(dff, the object id )
HeK Posted January 3, 2012 Author Posted January 3, 2012 Which object should i search? I tried to search by these names a51 or something. Theres a lot of objects.
bandi94 Posted January 3, 2012 Posted January 3, 2012 use the new thing in the map editor i don't know the name but is like a sniper cross (bottom left) and you select an object on the map and it's show object id name ...
HeK Posted January 3, 2012 Author Posted January 3, 2012 I tried it it only selects the "ground/dirt" around the area 51.
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