HeK Posted December 28, 2011 Posted December 28, 2011 (edited) How do i change the "alpha/transparency" of a Radar Area, I have tried many things but i always mess it up. Im a beginner at scripting. Here's the script im trying to change: safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 153, 0, 0 ) safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 153, 0, 0 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( skin == 287 ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("", hitPlayer, 0, 255, 0) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("", hitPlayer, 255, 0, 0) if not ( skin == 287 ) then killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", safecol, leaveZone ) Edited March 18, 2012 by Guest Zero is a number too.
TAPL Posted December 28, 2011 Posted December 28, 2011 you mean this maybe setRadarAreaFlashing isRadarAreaFlashing
GanJaRuleZ Posted December 28, 2011 Posted December 28, 2011 safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 153, 0, 0 ) safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 153, 0, 0 ) setElementData (safeZoneRadar, "zombieProof", true) setElementAlpha(safeZoneRadar, 0) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( skin == 287 ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("", hitPlayer, 0, 255, 0) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("", hitPlayer, 255, 0, 0) if not ( skin == 287 ) then killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", safecol, leaveZone ) Did you even searched on the wiki? [url=https://wiki.multitheftauto.com/wiki/SetElementAlpha]https://wiki.multitheftauto.com/wiki/SetElementAlpha[/url] My Projects! No one.
HeK Posted December 28, 2011 Author Posted December 28, 2011 I was searching on the wiki, but i don't understand too much about this "codes" im still learning. But thank you so much!! Zero is a number too.
Castillo Posted December 28, 2011 Posted December 28, 2011 Why nobody reads the function arguments? Required Arguments leftX: A float representing the left 'x' position of the radar area. bottomY: A float representing the bottom 'y' position of the radar area. sizeX: A float representing the width of the radar area. sizeY: A float representing the height of the radar area. r: An integer representing the amount of red in the color. Maximum value is 255 g: An integer representing the amount of green in the color. Maximum value is 255 b: An integer representing the amount of blue in the color. Maximum value is 255 [b][u]a: An integer representing the amount of alpha in the color. This allows setting the transparency of the radar area. 255 is opaque and 0 is transparent.[/u][/b] San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now