HeK Posted December 28, 2011 Posted December 28, 2011 (edited) How do i change the "alpha/transparency" of a Radar Area, I have tried many things but i always mess it up. Im a beginner at scripting. Here's the script im trying to change: safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 153, 0, 0 ) safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 153, 0, 0 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( skin == 287 ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("", hitPlayer, 0, 255, 0) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("", hitPlayer, 255, 0, 0) if not ( skin == 287 ) then killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", safecol, leaveZone ) Edited March 18, 2012 by Guest
TAPL Posted December 28, 2011 Posted December 28, 2011 you mean this maybe setRadarAreaFlashing isRadarAreaFlashing
GanJaRuleZ Posted December 28, 2011 Posted December 28, 2011 safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 153, 0, 0 ) safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 153, 0, 0 ) setElementData (safeZoneRadar, "zombieProof", true) setElementAlpha(safeZoneRadar, 0) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( skin == 287 ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("", hitPlayer, 0, 255, 0) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("", hitPlayer, 255, 0, 0) if not ( skin == 287 ) then killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", safecol, leaveZone ) Did you even searched on the wiki? [url=https://wiki.multitheftauto.com/wiki/SetElementAlpha]https://wiki.multitheftauto.com/wiki/SetElementAlpha[/url]
HeK Posted December 28, 2011 Author Posted December 28, 2011 I was searching on the wiki, but i don't understand too much about this "codes" im still learning. But thank you so much!!
Castillo Posted December 28, 2011 Posted December 28, 2011 Why nobody reads the function arguments? Required Arguments leftX: A float representing the left 'x' position of the radar area. bottomY: A float representing the bottom 'y' position of the radar area. sizeX: A float representing the width of the radar area. sizeY: A float representing the height of the radar area. r: An integer representing the amount of red in the color. Maximum value is 255 g: An integer representing the amount of green in the color. Maximum value is 255 b: An integer representing the amount of blue in the color. Maximum value is 255 [b][u]a: An integer representing the amount of alpha in the color. This allows setting the transparency of the radar area. 255 is opaque and 0 is transparent.[/u][/b]
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