Xeno Posted December 6, 2011 Share Posted December 6, 2011 Not sure where to post this, but this section seems appropriate. If I were to have a constant loop of a player warping somewhere, would it lag the server? So say I had a cam(like map editor) resource and I wanted the player to move with the camera when it moved? Thanks, Xeno. Link to comment
Castillo Posted December 6, 2011 Share Posted December 6, 2011 If you're looking to make a camera like map editor's, then use the "freecam" resource. Link to comment
Xeno Posted December 6, 2011 Author Share Posted December 6, 2011 If you're looking to make a camera like map editor's, then use the "freecam" resource. I have, but in that resource the player doesn't move with the camera. Link to comment
DiSaMe Posted December 7, 2011 Share Posted December 7, 2011 You can make a client-side script which warps the player onClientPreRender. AFAIK, that won't affect bandwidth usage in any way, and you will have the player always in position where camera is. Link to comment
Xeno Posted December 7, 2011 Author Share Posted December 7, 2011 You can make a client-side script which warps the player onClientPreRender. AFAIK, that won't affect bandwidth usage in any way, and you will have the player always in position where camera is. Thank you. Link to comment
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