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Xeno

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Posted

Not sure where to post this, but this section seems appropriate.

If I were to have a constant loop of a player warping somewhere, would it lag the server?

So say I had a cam(like map editor) resource and I wanted the player to move with the camera when it moved?

Thanks, Xeno.

Posted

If you're looking to make a camera like map editor's, then use the "freecam" resource.

San Andreas Utopia RPG (SAUR) Owner & Developer.

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Education is the most powerful weapon which you can use to change the world.

Posted
If you're looking to make a camera like map editor's, then use the "freecam" resource.

I have, but in that resource the player doesn't move with the camera.

Posted

You can make a client-side script which warps the player onClientPreRender. AFAIK, that won't affect bandwidth usage in any way, and you will have the player always in position where camera is.

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Posted
You can make a client-side script which warps the player onClientPreRender. AFAIK, that won't affect bandwidth usage in any way, and you will have the player always in position where camera is.

Thank you. :D

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