mrvicio Posted December 2, 2011 Posted December 2, 2011 hi all, there is a way to get the elements near a player without using a colShape?
Castillo Posted December 2, 2011 Posted December 2, 2011 Why don't you want to use a colshape? what's wrong with them?
mrvicio Posted December 2, 2011 Author Posted December 2, 2011 nothing, just asking if there are better ways but thanks
arezu Posted December 2, 2011 Posted December 2, 2011 getDistanceBetweenPoints3D or getDistanceBetweenPoints2D
mrvicio Posted December 2, 2011 Author Posted December 2, 2011 thanks my friend, but that will be the second step
Kenix Posted December 2, 2011 Posted December 2, 2011 Function: getElementsInRadius table getElementsInRadius( float Radius,element toEl,[ string el ] ) Required Arguments Radius:Radius. toEl:Element Optional Arguments el:Elements are in the distance ("player", "object" etc) to see.. Return Returns a table with elements that are in range. function getElementsInRadius( Radius,toEl,el ) if type( Radius ) == "number" and type( toEl ) == "userdata" then local Table = { } local x,y,_ = getElementPosition( toEl ) local shape = createColCircle ( x,y,Radius ) local function _getElementsWithinColShape ( shape,el ) if not el then return getElementsWithinColShape( shape ) end return getElementsWithinColShape( shape,el ) end for _,v in ipairs( _getElementsWithinColShape( shape,el ) ) do table.insert( Table,v ) end return Table end return false end
Castillo Posted December 2, 2011 Posted December 2, 2011 Kenix, he asked without using colshapes, but anyway, I guess he may use it .
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