^Dev-PoinT^ Posted November 19, 2011 Share Posted November 19, 2011 Hi all see the code clientSide localPlayer = getLocalPlayer() exports.scoreboard:scoreboardAddColumn("Points") function onKill (ammo, killer, weapon, bodypart) if(killer and killer ~=source) then setElementData(localPlayer, "Points", +1) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),add) function Hi() local PlayerMoney = getPlayerMoney(source) local PlyaerPoints = getElementData(getlocalPlayer(), "Points") end serverSide .. addEvent("onPlayerWasted",true) addEventHandler("onPlayerWasted",getRootElement(), function (winner) outputChatBox(getPlayerName ( winner ) .. "Killed a Player and Got 1 Point",getRootElement(),255,255,0) setElementData(winner,"Points",tonumber(getElementData(winner,"Points"))+1) end) i want it if Killer killed a Player Got 1 point and how Make a tabel with points example "Points 10" = Level Noob "Points"20 = level Player .... Link to comment
myonlake Posted November 19, 2011 Share Posted November 19, 2011 (edited) What's the problem..? This script doesn't make sence. -- ~ Client-side exports.scoreboard:scoreboardAddColumn("Points") function addPoints(killer, weapon, bodypart) local points = getElementData(killer, "Points") local killername = getPlayerName(killer) local targetname = getPlayerName(source) local player = getLocalPlayer() if killer and killer ~= source then setElementData(killer, "Points", tonumber(points) + 1) triggerServerEvent("onAddingPoints", getLocalPlayer(), killername, targetname) end end addEventHandler("onClientPlayerWasted", getLocalPlayer(), addPoints) -- ~ Server-side function showMessage(killer, source) outputChatBox(killername .. " killed " .. targetname .. " and gained 1 point.", getRootElement(), 255, 255, 0, false) end addEvent("onAddingPoints", true) addEventHandler("onAddingPoints", getRootElement(), showMessage) Edited November 19, 2011 by Guest Link to comment
^Dev-PoinT^ Posted November 19, 2011 Author Share Posted November 19, 2011 the problem is i want if i kill a player i get 1 point + i want to make Level system i my points 10 = level noob if points 20 = level Player ... Link to comment
Castillo Posted November 19, 2011 Share Posted November 19, 2011 You could try using my "exp_system" resource: https://community.multitheftauto.com/index.php?p= ... ls&id=1253 It's a basic experience/level system. Link to comment
^Dev-PoinT^ Posted November 19, 2011 Author Share Posted November 19, 2011 myonlake your code works but how to Make a tabel with level like if "Points" = 10 then SetPlayerLevel "Level1" and .... Link to comment
myonlake Posted November 19, 2011 Share Posted November 19, 2011 Try this, but still suggesting Snake's link. -- ~ Client-side exports.scoreboard:scoreboardAddColumn("Points") exports.scoreboard:scoreboardAddColumn("Rank") -- Table ranks = {{[1] = "Beginner lvl 1"}, {[2] = "Beginner lvl 2"}} -- Adding points function addPoints(killer, weapon, bodypart) local points = getElementData(killer, "Points") local rank = getElementData(killer, "Rank") local killername = getPlayerName(killer) local targetname = getPlayerName(source) local player = getLocalPlayer() if killer and killer ~= source then setElementData(killer, "Points", tonumber(points) + 1) setElementData(killer, "Rank", tonumber(rank) + 1) triggerServerEvent("onAddingPoints", getLocalPlayer(), killername, targetname) end end addEventHandler("onClientPlayerWasted", getLocalPlayer(), addPoints) -- ~ Server-side -- Showing the message function showMessage(killer, source) outputChatBox(killername .. " killed " .. targetname .. " and gained 1 point.", getRootElement(), 255, 255, 0, false) end addEvent("onAddingPoints", true) addEventHandler("onAddingPoints", getRootElement(), showMessage) Link to comment
Castillo Posted November 19, 2011 Share Posted November 19, 2011 Why you client and server side? you can just use onPlayerWasted server side, the trigger is completely useless. Link to comment
^Dev-PoinT^ Posted November 19, 2011 Author Share Posted November 19, 2011 why soldSnake trigger wont work? exports.scoreboard:scoreboardAddColumn("Points") exports.scoreboard:scoreboardAddColumn("Rank") ranks = {{[1] = "Beginner lvl 1"}, {[2] = "Beginner lvl 2"}, {[3] = "Good Player}, {[4] = "NicePlayer"}, {[5] = "ProPlayer"} function addPoints(killer, weapon, bodypart) local points = getElementData(killer, "Points") local rank = getElementData(killer, "Rank") local killername = getPlayerName(killer) local targetname = getPlayerName(source) local player = getLocalPlayer() if killer and killer ~= source then setElementData(killer, "Points", tonumber(points) + 1) setElementData(killer, "Rank", tonumber(rank) + 1) triggerServerEvent("onAddingPoints", getLocalPlayer(), killername, targetname) end end addEventHandler("onClientPlayerWasted", getLocalPlayer(), addPoints) Link to comment
myonlake Posted November 19, 2011 Share Posted November 19, 2011 Why you client and server side? you can just use onPlayerWasted server side, the trigger is completely useless. @Snake: Because he had them like that from the beginning. But true, it can be fully server side aswell. @Dev: You hadn't closed a string in the table.. exports.scoreboard:scoreboardAddColumn("Points") exports.scoreboard:scoreboardAddColumn("Rank") ranks = {{[1] = "Beginner lvl 1"}, {[2] = "Beginner lvl 2"}, {[3] = "Good Player"}, {[4] = "Nice Player"}, {[5] = "Pro Player"}} function addPoints(killer, weapon, bodypart) local points = getElementData(killer, "Points") local rank = getElementData(killer, "Rank") local killername = getPlayerName(killer) local targetname = getPlayerName(source) local player = getLocalPlayer() if killer and killer ~= source then setElementData(killer, "Points", tonumber(points) + 1) setElementData(killer, "Rank", tonumber(rank) + 1) triggerServerEvent("onAddingPoints", getLocalPlayer(), killername, targetname) end end addEventHandler("onClientPlayerWasted", getLocalPlayer(), addPoints) If you want to change from client-side to server-side, use this: exports.scoreboard:scoreboardAddColumn("Points") exports.scoreboard:scoreboardAddColumn("Rank") ranks = {{[1] = "Beginner lvl 1"}, {[2] = "Beginner lvl 2"}, {[3] = "Good Player"}, {[4] = "Nice Player"}, {[5] = "Pro Player"}} function addPoints(ammo, attacker, weapon, bodypart) local points = getElementData(attacker, "Points") local rank = getElementData(attacker, "Rank") local killername = getPlayerName(attacker) local targetname = getPlayerName(source) if attacker and attacker ~= source then setElementData(attacker, "Points", tonumber(points) + 1) setElementData(attacker, "Rank", tonumber(rank) + 1) outputChatBox(killername .. " killed " .. targetname .. " and gained 1 point.", getRootElement(), 255, 255, 0, false) end end addEventHandler("onPlayerWasted", getRootElement(), addPoints) Link to comment
^Dev-PoinT^ Posted November 19, 2011 Author Share Posted November 19, 2011 yes but he can win the lvels esay i want if He Kill 10 Player = "Level 1" ... if +1 that wel make him if he kill 7 Players he got all the ranks i want 10 =Level 1 20 = level 2 Please Link to comment
Castillo Posted November 19, 2011 Share Posted November 19, 2011 Try something like this: exports.scoreboard:scoreboardAddColumn("Points") exports.scoreboard:scoreboardAddColumn("Rank") ranks = {[1] = {"Beginner lvl 1", 10}, [2] = {"Beginner lvl 2", 15}, [3] = {"Good Player", 25}, [4] = {"Nice Player", 35}, [5] = {"Pro Player", 40}} function addPoints(ammo, attacker, weapon, bodypart) local points = tonumber(getElementData(attacker, "Points")) local rank = getElementData(attacker, "Rank") local killername = getPlayerName(attacker) local targetname = getPlayerName(source) if attacker and attacker ~= source then setElementData(attacker, "Points", tonumber(points) + 1) outputChatBox(killername .. " killed " .. targetname .. " and gained 1 point.", getRootElement(), 255, 255, 0, false) if points >= ranks[rank][2] then setElementData(attacker, "Rank", tonumber(rank) + 1) end end end addEventHandler("onPlayerWasted", getRootElement(), addPoints) Link to comment
^Dev-PoinT^ Posted November 19, 2011 Author Share Posted November 19, 2011 this set My level when i kill 10 Player goes to level 1 then level 2 ...? Link to comment
Castillo Posted November 19, 2011 Share Posted November 19, 2011 Yes, it should do, why don't you test it? Link to comment
Bssol Posted November 19, 2011 Share Posted November 19, 2011 (edited) exports.scoreboard:scoreboardAddColumn("Points") exports.scoreboard:scoreboardAddColumn("Rank") ranks = {} ranks[1] = {0,"Beginner lvl 1"} ranks[2] = {10,"Beginner lvl 2"} ranks[3] = {20,"Good Player"} ranks[4] = {30,"Nice Player"} ranks[5] = {40,"Pro Player"} function addPoints(ammo, attacker, weapon, bodypart) local points = getElementData(attacker, "Points") if attacker and attacker ~= source then setElementData(attacker, "Points", tonumber(points) + 1) outputChatBox(getPlayerName(attacker).." killed "..getPlayerName(source).." and gained 1 point.", getRootElement(), 255, 255, 0, false) end end addEventHandler("onPlayerWasted", getRootElement(), addPoints) function onRankChanged(dataName) if ( dataName == "Points" ) then local playerPoints = getElementData( source, "Points" ) for i,rank in ipairs(ranks) do if ( playerPoints => rank[i][1] ) then setElementData(source, "Rank", rank[i][2]) end end end end addEventHandler("onElementDataChange",getRootElement(),onRankChanged) function onJoin ( ) setElementData(source, "Points", 0) end addEventHandler ( "onPlayerJoin", getRootElement(), onJoin) function onResStart ( ) for i,v in ipairs(getElementsByType ("player")) do if not ( getElementData( v, "Points" ) ) then setElementData( v, "Points", 0 ) end end end addEventHandler ( "onResourceStart", getResourceRootElement(), onResStart ) I think this will work. But you need to learn more, do not rely too much on others. I know you are trying to learn from a long time, but I do not see any development! Edited November 19, 2011 by Guest Link to comment
Castillo Posted November 19, 2011 Share Posted November 19, 2011 Bssol, you never check the points, and also, you are setting rank +1 each time you kill. Link to comment
Bssol Posted November 19, 2011 Share Posted November 19, 2011 that's what he want, he wants a ranks system when a player killed another one, his rank rises 1 point. in the same time he wants a groups of points, has a name for each group, for example: from 1 to 10 called "Beginner lvl 1" that's what he wants any way, i fixed it in the past post. Link to comment
Castillo Posted November 19, 2011 Share Posted November 19, 2011 Doesn't he want a kind of level system? e.g: kill 10 players, level up to rank 1, kill 20, rank 2, and so on. Link to comment
Bssol Posted November 19, 2011 Share Posted November 19, 2011 This is what I understand from his words. Link to comment
Castillo Posted November 19, 2011 Share Posted November 19, 2011 And, why code won't do the job? if so, could you explain why? Link to comment
Bssol Posted November 19, 2011 Share Posted November 19, 2011 i don't know what you mean, are the code not work? or what? Link to comment
Castillo Posted November 19, 2011 Share Posted November 19, 2011 I posted a script before you'd, I supposed it didn't work, and that's why you posted. Link to comment
^Dev-PoinT^ Posted November 20, 2011 Author Share Posted November 20, 2011 so what is the code that work? Link to comment
12p Posted November 20, 2011 Share Posted November 20, 2011 so what is the code that work? Castillo's. Last post of him with a code. Link to comment
^Dev-PoinT^ Posted November 20, 2011 Author Share Posted November 20, 2011 dosnt work Castillo its dont show the Msg and dont show the rank and points in Scoreboard! Link to comment
unknooooown Posted November 20, 2011 Share Posted November 20, 2011 dosnt work Castillo its dont show the Msg and dont show the rank and points in Scoreboard! Try making it work yourself for once.. All I see you do is complain when things dont work.. As people have told you before, you do have potential, but you are so lazy.. Read the wiki and figure you out for yourself. Link to comment
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