knash94 Posted November 18, 2011 Share Posted November 18, 2011 I've been thinking about this for a while, and must be possible and would be a great tool to have for servers. Basically, the idea is so that servers can have scripts to download files but without being required, so for example, it could be possible to make a user interface full of mods and the player can download the mod at his choice without having a massive download size when you join the server. Suggested functions: downloadFile (location, locationToDownload) getDownloadProgress (download) Events: onDownloadComplete onDownloadStart onDownloadFail If this suggestions has been created before, sorry to the author. Any feedback and criticism would be great Link to comment
Orange Posted November 18, 2011 Share Posted November 18, 2011 Possible already. downloadFile (location, locationToDownload)? Impossible right now, isn't it? Link to comment
qaisjp Posted November 18, 2011 Share Posted November 18, 2011 triggerServerEvent triggerClientEvent possible already, using a more complex method. SEE THE_GTA's RESEDIT Link to comment
DiSaMe Posted November 18, 2011 Share Posted November 18, 2011 Native functions for downloading files can be useful, but only for optimizations, as triggering events and using file functions can do the job. Link to comment
12p Posted November 18, 2011 Share Posted November 18, 2011 Would be useful to avoid players download custom models, textures, or sound, if they don't want to. Like an options system someone could script on their maps/gamemodes. Link to comment
knash94 Posted November 19, 2011 Author Share Posted November 19, 2011 Thanks for the feedback, I'll try out these methods soon, though it would be much easier and efficient to have download functions without the need of calling server events. Edit: Got it working now, might make a resource sometime for other people to use! Link to comment
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