history90 Posted November 16, 2011 Share Posted November 16, 2011 Well me and my friend are looking for a mod that is like normal single player, but he can join into it (dont need missions) im just looking for mod with citizens, cops. like ps2 when you can coop. If there is already an existing mod then this would be geat. Hope you understand me. Thank you. Link to comment
12p Posted November 16, 2011 Share Posted November 16, 2011 You mean CO-OP CAMERA mod? Link to comment
DiSaMe Posted November 16, 2011 Share Posted November 16, 2011 There's no such script released and that's good because if it was made and released, many servers would start using it and originality would be ruined again. Link to comment
history90 Posted November 16, 2011 Author Share Posted November 16, 2011 There's no such script released and that's good because if it was made and released, many servers would start using it and originality would be ruined again. What bad about many servers haveing the mod... It would be great for real life modes. Link to comment
AeroXbird Posted November 16, 2011 Share Posted November 16, 2011 There's no such script released and that's good because if it was made and released, many servers would start using it and originality would be ruined again. What bad about many servers haveing the mod... It would be great for real life modes. The script you are asking for does indeed exist, it was originally made by lil_Toady, however it has never been released. The script did require a LOT from the server, and crashed the server quickly because mta wasnt able of handling so many peds at the same time. Link to comment
history90 Posted November 16, 2011 Author Share Posted November 16, 2011 You mean CO-OP CAMERA mod? Well Ps2 has Co-op camera mod installed on original game. For pc it would be the same just no Coop camera (since the other player will be having his own computer + screen). Hope you understand what im trying to get here . Link to comment
DiSaMe Posted November 16, 2011 Share Posted November 16, 2011 There's no such script released and that's good because if it was made and released, many servers would start using it and originality would be ruined again. What bad about many servers haveing the mod... It would be great for real life modes. No. It wouldn't be great if half of the servers used the same NPC traffic script. Lack of variety makes the game boring. Link to comment
history90 Posted November 16, 2011 Author Share Posted November 16, 2011 There's no such script released and that's good because if it was made and released, many servers would start using it and originality would be ruined again. What bad about many servers haveing the mod... It would be great for real life modes. The script you are asking for does indeed exist, it was originally made by lil_Toady, however it has never been released. The script did require a LOT from the server, and crashed the server quickly because mta wasnt able of handling so many peds at the same time. Well maibe someone could fix / or create new one, wich would not make server crash. If it would be released then it would be one of the best scripts. Think about it. Real life server with ped cops + player cops and for criminals harder to escape from the police (since roads will have cars). btw that lil_Toady script, is it able to handle like 3 people on server or does it crash with only 1 or 0 players on it (Admin). Link to comment
12p Posted November 16, 2011 Share Posted November 16, 2011 (edited) Well maibe someone could fix / or create new one, wich would not make server crash. If it would be released then it would be one of the best scripts. Yea we know. I could do it but I don't want to BUT SHOULDN'T BE RELEASED EVER!!! No offense, but noob-scripting people don't deserve to have such "complex" and self-working scripts. Edited November 16, 2011 by Guest Link to comment
history90 Posted November 16, 2011 Author Share Posted November 16, 2011 Well maibe someone could fix / or create new one, wich would not make server crash. If it would be released then it would be one of the best scripts. Yea we know. I could do it but I don't want to BUT SHOULDN'T BE RELEASED EVER!!! ): could you fix it and then mail it to me? I wont post it public or anythink like that. i would just play for lan server, since its boring with 2 or 3 players on it... Link to comment
12p Posted November 16, 2011 Share Posted November 16, 2011 ): could you fix it and then mail it to me? I wont post it public or anythink like that. i would just play for lan server, since its boring with 2 or 3 players on it... No, sorry. You could pay for that script. Ask someone experienced. OR YOU COULD LEARN TO SCRIPT We need seriously more good scripters around here Link to comment
history90 Posted November 16, 2011 Author Share Posted November 16, 2011 ): could you fix it and then mail it to me? I wont post it public or anythink like that. i would just play for lan server, since its boring with 2 or 3 players on it... No, sorry. You could pay for that script. Ask someone experienced. OR YOU COULD LEARN TO SCRIPT We need seriously more good scripters around here Where can i learn to script. And does it take long to learn? Link to comment
12p Posted November 16, 2011 Share Posted November 16, 2011 (edited) Depends. For me, to script a RP server from scratch with character system plus a beauty animated GUI now took me 3 days. I have 1 year experience. Take that as reference. You can get started in the following links: https://wiki.multitheftauto.com/wiki/Resources https://wiki.multitheftauto.com/wiki/Scr ... troduction https://wiki.multitheftauto.com/wiki/Debugging https://wiki.multitheftauto.com/wiki/Int ... ng_the_GUI In https://wiki.multitheftauto.com/wiki/Main_Page you can find all the reference you need - functions examples, functions syntax, useful functions, about variables, etc. And you can ask for help at viewforum.php?f=91. Edited November 16, 2011 by Guest Link to comment
DiSaMe Posted November 16, 2011 Share Posted November 16, 2011 Benxamix2, I think our opinions match perfectly Original servers is the best way for MTA to become more popular. Link to comment
AeroXbird Posted November 16, 2011 Share Posted November 16, 2011 Benxamix2, I think our opinions match perfectly Original servers is the best way for MTA to become more popular. And to become original, you have to be inspirational, and creative, and you require an attitude that you would bow for. That way you can become very successful Link to comment
12p Posted November 16, 2011 Share Posted November 16, 2011 However, the best way to get a popular server is to create your own and creative scripts. Ofc they must be FFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUN Link to comment
DiSaMe Posted November 16, 2011 Share Posted November 16, 2011 Yes, that's exactly what I'm talking about. At least natural selection does its job at making original servers more popular and easier to notice Link to comment
Spanish4Life Posted November 17, 2011 Share Posted November 17, 2011 Why not to make peds render, like entities on Minecraft?!?!?!? Well, chunks of 16x16x(currentZAxis)^2). It creates the peds only in that "chunk". If 2 is nearby the same chunk, in same of 16^2x16^2x((currentZAxis)^2)^2, 16x16x(currentZAxis^2)^2. When the ped goes out that "chunk", syncher stops on that entity and goes to create another ped, in the begging of the chunk, in the specified path. That way this can be fixed making a function, for scripting, maybe: toggleNPC(bool, [path = int, canDrive = bool]) Link to comment
12p Posted November 17, 2011 Share Posted November 17, 2011 Why not to make peds render, like entities on Minecraft?!?!?!? Try to do it Link to comment
Spanish4Life Posted November 17, 2011 Share Posted November 17, 2011 Why not to make peds render, like entities on Minecraft?!?!?!? Try to do it Well, i don't know C++. But if people knowd to make glue script, with that mathematics local px, py, pz = getElementPosition(getLocalPlayer()) local vx, vy, vz = getElementPosition(vehicle) local sx = px - vx local sy = py - vy local sz = pz - vz local rotpX = 0 local rotpY = 0 local rotpZ = getPedRotation(getLocalPlayer()) local rotvX,rotvY,rotvZ = getElementRotation(vehicle) local t = math.rad(rotvX) local p = math.rad(rotvY) local f = math.rad(rotvZ) local ct = math.cos(t) local st = math.sin(t) local cp = math.cos(p) local sp = math.sin(p) local cf = math.cos(f) local sf = math.sin(f) local z = ct*cp*sz + (sf*st*cp + cf*sp)*sx + (-cf*st*cp + sf*sp)*sy local x = -ct*sp*sz + (-sf*st*sp + cf*cp)*sx + (cf*st*sp + sf*cp)*sy local y = st*sz - sf*ct*sx + cf*ct*sy local rotX = rotpX - rotvX local rotY = rotpY - rotvY local rotZ = rotpZ - rotvZ I don't know if scripting guru's will not know to do that Link to comment
Gothem Posted November 18, 2011 Share Posted November 18, 2011 Well maibe someone could fix / or create new one, wich would not make server crash. If it would be released then it would be one of the best scripts. Yea we know. I could do it but I don't want to BUT SHOULDN'T BE RELEASED EVER!!! Why not? It would be a great contribution to the community itself. Link to comment
DiSaMe Posted November 18, 2011 Share Posted November 18, 2011 Well maibe someone could fix / or create new one, wich would not make server crash. If it would be released then it would be one of the best scripts. Yea we know. I could do it but I don't want to BUT SHOULDN'T BE RELEASED EVER!!! Why not? It would be a great contribution to the community itself. I see nothing great in having one more script used by hundreds of servers. It may be more fun to play in such servers when the script gets released, but seeing it used everywhere people would soon get tired of it. Link to comment
Wojak Posted November 18, 2011 Share Posted November 18, 2011 Why not to make peds render, like entities on Minecraft?!?!?!? Try to do it Well, i don't know C++. But if people knowd to make glue script, with that mathematics I don't know if scripting guru's will not know to do that the math is not a problem at all... problem is within syncing the elements that have no syncer (long range syncing) and efficiency ignoring: -vehicles -long range syncing -advanced world interactions we got this: function createPedBot(model,x,y,z,rot,tim) local ped = createPed(model,x,y,z) setPedRotation(ped,rot) setPedAnimation(ped,"ped","WALK_civi") setTimer(pedHandler,tim,1,ped,tim,rot) end function pedHandler(ped,tim,rot) rot = rot + 180 if rot > 360 then rot = rot - 360 end setPedRotation(ped,rot) setPedAnimation(ped,"ped","WALK_civi") setTimer(pedHandler,tim,1,ped,tim,rot) end and example below will create 4 peds on Torenos ranch createPedBot(1,-702,957,13,0,5000) createPedBot(2,-721,975,13,90,10000) createPedBot(265,-726,923,13,180,15000) createPedBot(266,-704,957,13,270,8000) -it is efficient so it should be possible to add hundrets with no lag it is synced, but there may be some teleporting peds (especially when they are far away), and they may eventually wander of Link to comment
history90 Posted November 18, 2011 Author Share Posted November 18, 2011 I see nothing great in having one more script used by hundreds of servers. It may be more fun to play in such servers when the script gets released, but seeing it used everywhere people would soon get tired of it. There are already hundreds of servers running DM mode whats original of that like every shooter game has it... And they are still popular Link to comment
Castillo Posted November 18, 2011 Share Posted November 18, 2011 There's no such script released and that's good because if it was made and released, many servers would start using it and originality would be ruined again. What bad about many servers haveing the mod... It would be great for real life modes. The script you are asking for does indeed exist, it was originally made by lil_Toady, however it has never been released. The script did require a LOT from the server, and crashed the server quickly because mta wasnt able of handling so many peds at the same time. This doesn't happen in the latest MTA versions, right? my server never crashed even with vehicles and peds resource running at same time. Link to comment
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