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some Help in Trigger event :)


^Dev-PoinT^

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Posted

Hi i have problem with Trigring see

client

triggerServerEvent ( "onPlayerChooseTeam", getLocalPlayer(),)  

server

addEvent ( "onPlayerChooseTeam" , true ) 
addEventHandler ( "onPlayerChooseTeam" , root , 
function ( teamName ) 
local team = getTeamFromName ( teamName ) 
setPlayerTeam ( source , team ) 
outputChatBox("You have successfully choosed "..getTeamName(team).." team.", resPlayer, root, 255, 255, 0) 
end ) 

Posted
triggerServerEvent ( "onPlayerChooseTeam", getLocalPlayer(),)  

should be

triggerServerEvent ( "onPlayerChooseTeam", getLocalPlayer(),teamName)  

------------------------------------------------

outputChatBox("You have successfully choosed "..getTeamName(team).." team.", resPlayer, root, 255, 255, 0) 

should be

outputChatBox("You have successfully choosed "..getTeamName(team).." team.", source, 255, 255, 0) 

Posted

what? xD

as i see your code should send an team name string to server side

i think you're not who made this code -_-

Posted (edited)

i just Made this now :)

function me () 
    local team = getPlayerTeam ( source ) 
    if ( team ) then 
    triggerServerEvent ( "onPlayerChooseTeam", getLocalPlayer(),teamName)  
end 
addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), me ) 

Edited by Guest
Posted
function me () 
if (source ~= getLocalPlayer()) then return end 
    local team = getPlayerTeam ( source ) 
    if ( team ) then 
    local teamName = getTeamName(team) 
    triggerServerEvent ( "onPlayerChooseTeam", getLocalPlayer(),teamName) 
    end 
end 
addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), me ) 

Posted

what?

LOL!

LOL!

LOL!

LOL!

LOL!

LOL!

LOL!

LOL!

i think you don't know how to test your script

LOL!LOL!LOL!LOL!LOL!LOL!LOL!LOL!LOL!LOL!

also i don't see a point to trigger to server

just this client Side

function me () 
if (source ~= getLocalPlayer()) then return end 
    local team = getPlayerTeam ( source ) 
    if ( team ) then 
    outputChatBox("You have successfully choosed "..getTeamName(team).." team.", 255, 255, 0) 
    end 
end 
addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), me ) 

and Done

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