^Dev-PoinT^ Posted November 13, 2011 Posted November 13, 2011 Hi i have problem with Trigring see client triggerServerEvent ( "onPlayerChooseTeam", getLocalPlayer(),) server addEvent ( "onPlayerChooseTeam" , true ) addEventHandler ( "onPlayerChooseTeam" , root , function ( teamName ) local team = getTeamFromName ( teamName ) setPlayerTeam ( source , team ) outputChatBox("You have successfully choosed "..getTeamName(team).." team.", resPlayer, root, 255, 255, 0) end )
TAPL Posted November 13, 2011 Posted November 13, 2011 triggerServerEvent ( "onPlayerChooseTeam", getLocalPlayer(),) should be triggerServerEvent ( "onPlayerChooseTeam", getLocalPlayer(),teamName) ------------------------------------------------ outputChatBox("You have successfully choosed "..getTeamName(team).." team.", resPlayer, root, 255, 255, 0) should be outputChatBox("You have successfully choosed "..getTeamName(team).." team.", source, 255, 255, 0)
^Dev-PoinT^ Posted November 13, 2011 Author Posted November 13, 2011 --------- bad argument @ 'getTeamFromName, bad argument @ 'getTeamName,@ -------
Charlie_Jefferson Posted November 13, 2011 Posted November 13, 2011 local playerTeam = getPlayerTeam ( source )
^Dev-PoinT^ Posted November 13, 2011 Author Posted November 13, 2011 this is the code only i stop on this
TAPL Posted November 13, 2011 Posted November 13, 2011 what? as i see your code should send an team name string to server side i think you're not who made this code
12p Posted November 13, 2011 Posted November 13, 2011 Dev. I know you don't know scripting. But also you are not an idiot. Think about your script. Think your next step.
^Dev-PoinT^ Posted November 13, 2011 Author Posted November 13, 2011 (edited) i just Made this now function me () local team = getPlayerTeam ( source ) if ( team ) then triggerServerEvent ( "onPlayerChooseTeam", getLocalPlayer(),teamName) end addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), me ) Edited November 13, 2011 by Guest
^Dev-PoinT^ Posted November 13, 2011 Author Posted November 13, 2011 when i spawn it say what team i moved To
^Dev-PoinT^ Posted November 13, 2011 Author Posted November 13, 2011 Please Help day by day mybe i well get Better
^Dev-PoinT^ Posted November 13, 2011 Author Posted November 13, 2011 so what i do for the next step ?
TAPL Posted November 13, 2011 Posted November 13, 2011 function me () if (source ~= getLocalPlayer()) then return end local team = getPlayerTeam ( source ) if ( team ) then local teamName = getTeamName(team) triggerServerEvent ( "onPlayerChooseTeam", getLocalPlayer(),teamName) end end addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), me )
TAPL Posted November 13, 2011 Posted November 13, 2011 what? LOL! LOL! LOL! LOL! LOL! LOL! LOL! LOL! i think you don't know how to test your script LOL!LOL!LOL!LOL!LOL!LOL!LOL!LOL!LOL!LOL! also i don't see a point to trigger to server just this client Side function me () if (source ~= getLocalPlayer()) then return end local team = getPlayerTeam ( source ) if ( team ) then outputChatBox("You have successfully choosed "..getTeamName(team).." team.", 255, 255, 0) end end addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), me ) and Done
^Dev-PoinT^ Posted November 13, 2011 Author Posted November 13, 2011 it didnt work but Thx any way Solved i alredy have one but white color
TAPL Posted November 13, 2011 Posted November 13, 2011 i've Tested What I post Here and Work With Yellow Color You have successfully choosed Red team.
^Dev-PoinT^ Posted November 13, 2011 Author Posted November 13, 2011 tapl you remember my topic about RedTeam and Blue Team is this can work with and is it effects on this?
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