joedajoester Posted November 11, 2011 Share Posted November 11, 2011 I use this script and tried making it put the player in an interior when they enter the marker. s2 = createBlip( -2519, -623, 133, 23) function interior() dutymarker = createMarker(-2519, -623, 131, 'cylinder', 2.0, 255, 0, 0, 150) setElementInterior ( thePlayer, 5) end addEventHandler("onMarkerHit",dutymarker,duty) Link to comment
Castillo Posted November 11, 2011 Share Posted November 11, 2011 s2 = createBlip( -2519, -623, 133, 23) dutymarker = createMarker(-2519, -623, 131, 'cylinder', 2.0, 255, 0, 0, 150) function interior(thePlayer) setElementInterior ( thePlayer, 5) end addEventHandler("onMarkerHit",dutymarker,interior) Link to comment
Charlie_Jefferson Posted November 11, 2011 Share Posted November 11, 2011 You already made a thread for this and your question was answered. Are you drunk? Link to comment
joedajoester Posted November 11, 2011 Author Share Posted November 11, 2011 That one was for setting coordinated lol this one is for interiors. Thanks snake:D (Again:D) Link to comment
Charlie_Jefferson Posted November 11, 2011 Share Posted November 11, 2011 That one was for setting coordinated lol this one is for interiors.Thanks snake:D (Again:D) You just edit one line and it's done... Link to comment
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