joedajoester Posted November 11, 2011 Posted November 11, 2011 I use this script and tried making it put the player in an interior when they enter the marker. s2 = createBlip( -2519, -623, 133, 23) function interior() dutymarker = createMarker(-2519, -623, 131, 'cylinder', 2.0, 255, 0, 0, 150) setElementInterior ( thePlayer, 5) end addEventHandler("onMarkerHit",dutymarker,duty)
Castillo Posted November 11, 2011 Posted November 11, 2011 s2 = createBlip( -2519, -623, 133, 23) dutymarker = createMarker(-2519, -623, 131, 'cylinder', 2.0, 255, 0, 0, 150) function interior(thePlayer) setElementInterior ( thePlayer, 5) end addEventHandler("onMarkerHit",dutymarker,interior)
Charlie_Jefferson Posted November 11, 2011 Posted November 11, 2011 You already made a thread for this and your question was answered. Are you drunk?
joedajoester Posted November 11, 2011 Author Posted November 11, 2011 That one was for setting coordinated lol this one is for interiors. Thanks snake:D (Again:D)
Charlie_Jefferson Posted November 11, 2011 Posted November 11, 2011 That one was for setting coordinated lol this one is for interiors.Thanks snake:D (Again:D) You just edit one line and it's done...
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