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Some Suggestions


MetaGamer

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  • Ability to replace animation
    Custom gunshot sound
    Remove old gta san objects [Like in sa-mp]
    All Skins
    Compressed Resource
    Ability to /connect [iP] in game
    Custom Water Level
    Ped Record System
    Improve Ped Sync
    Waypoint System (For e.j. setElementWaypoint(element, x, y, z) || getElementWaypoint(element)) [server Side]
    Fade Element (For e.j setElementFade(element, fade) || getElementFade(element)) [server Side]
    Max Health/Armour System (For e.j. setElementMaxHealth(element, health) || getElementMaxHealth(element)) [server Side]
    Show Name Tags (For e.j ShowNameTags(enabled, mode) [Modes: 0 = off, 1 = names, 2 = health/armour, 3 = all]) [server Side]


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Ability to replace animation

Will be possible

Custom gunshot sound

Scriptable, pretty easy to do.

Remove old gta san objects [Like in sa-mp]

Yeah, that would be a good idea.

All Skins

There are already all GTA skins

Compressed Resource

The server will compress the client-resources, so there will be less download size.

Ability to /connect [iP] in game

Not needed

Custom Water Level

Already scriptable

Ped Record System

Already scriptable

Improve Ped Sync

Why? The actual ped sync is very improved.

Waypoint System (For e.j. setElementWaypoint(element, x, y, z) || getElementWaypoint(element)) [server Side]

Good idea

Fade Element (For e.j setElementFade(element, fade) || getElementFade(element)) [server Side]

That can be scriptable

Max Health/Armour System (For e.j. setElementMaxHealth(element, health) || getElementMaxHealth(element)) [server Side]

Already scriptable

Show Name Tags (For e.j ShowNameTags(enabled, mode) [Modes: 0 = off, 1 = names, 2 = health/armour, 3 = all]) [server Side]

That function has been on MTA since... since it was born I guess :roll:.

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Diego ninjad me, but I'm still posting it. Most of them are already possible, you just need some imagination instead of premade functions.

Ability to replace animation

http://bugs.mtasa.com/view.php?id=4571

Custom gunshot sound

viewtopic.php?p=375236#p375236

Remove old gta san objects [Like in sa-mp]

A builtin function would be nice, but for now you can try this:

viewtopic.php?p=355104#p355104

All Skins

MTA already has them?

Compressed Resource

You can already put resources into zip files

Ability to /connect [iP] in game

Already exists, type /help in console

/connect host port nick pass

Custom Water Level

https://wiki.multitheftauto.com/wiki/SetWaterLevel

Ped Record System

Improve Ped Sync

Waypoint System (For e.j. setElementWaypoint(element, x, y, z) || getElementWaypoint(element)) [server Side]

viewtopic.php?p=376182#p376182

Fade Element (For e.j setElementFade(element, fade) || getElementFade(element)) [server Side]

https://wiki.multitheftauto.com/wiki/SetElementAlpha

Max Health/Armour System (For e.j. setElementMaxHealth(element, health) || getElementMaxHealth(element)) [server Side]

Scriptable, cancel the damage event and use setElementHealth to modify the damage.

Show Name Tags (For e.j ShowNameTags(enabled, mode) [Modes: 0 = off, 1 = names, 2 = health/armour, 3 = all]) [server Side]

https://wiki.multitheftauto.com/wiki/Set ... tagShowing

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Diego ninjad me, but I'm still posting it. Most of them are already possible, you just need some imagination instead of premade functions.
Ability to replace animation

http://bugs.mtasa.com/view.php?id=4571

Custom gunshot sound

viewtopic.php?p=375236#p375236

Remove old gta san objects [Like in sa-mp]

A builtin function would be nice, but for now you can try this:

viewtopic.php?p=355104#p355104

All Skins

MTA already has them?

Compressed Resource

You can already put resources into zip files

Ability to /connect [iP] in game

Already exists, type /help in console

/connect host port nick pass

Custom Water Level

https://wiki.multitheftauto.com/wiki/SetWaterLevel

Ped Record System

Improve Ped Sync

Waypoint System (For e.j. setElementWaypoint(element, x, y, z) || getElementWaypoint(element)) [server Side]

viewtopic.php?p=376182#p376182

Fade Element (For e.j setElementFade(element, fade) || getElementFade(element)) [server Side]

https://wiki.multitheftauto.com/wiki/SetElementAlpha

Max Health/Armour System (For e.j. setElementMaxHealth(element, health) || getElementMaxHealth(element)) [server Side]

Scriptable, cancel the damage event and use setElementHealth to modify the damage.

Show Name Tags (For e.j ShowNameTags(enabled, mode) [Modes: 0 = off, 1 = names, 2 = health/armour, 3 = all]) [server Side]

https://wiki.multitheftauto.com/wiki/Set ... tagShowing

You can't replace animation. You can only add.

Fade Element with timer is laggy and sometimes out of sync.

And for the gunshot sound, you can't replace the old gta sa gun shot sound.

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i've used FDF (editor definition format) to add the waypoints as dummy elements to the map file using the map editor, then i've written an interpreter in lua that read the map (my system is simple - only 2 waypoints per ped):

- get the spawn point position and assigned waypoint position and store in tabels

- get the actual ped position and waypoint positions and calculate rotations

- move the ped to the waypoint (control state or animation)

- check the distance between the pit and the waypoint or use collshapes to detect if the ped reached the destination, if so get a different waypoint coordinates (in my script spawn point coordinates)

and in case you did not notice, i've given a link to my script in my previous post

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btw, NEVER NEVER do custom animations with setTimer...

noobs do that.

use onClientRender and getTickCount to get current progress, and you will get max smoothness possible.

(in fact setTimer uses onClientRender too, just with laggy/pointless middle point of possibility to skip frame)

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