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dxGetPixelColor


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Posted

Hey!

I've got a small request (and hopefully easy to do) - make an dxGetPixelColor function. If now we can capture screen and store it in RAM, there's no point of it if we can't really use it - eg. transferring to server in a table, then saving it to a .png format with gd module I saw somewhere. It will give a possibility to make something similar to Counter Strike's screenshots feature, but screens will be saved on server.

I need this one fast, lack of this function makes my basemode match manager useless

  • 2 weeks later...
  • MTA Team
Posted

"We are not allowing rendered information to be readable via script. As well as the huge performance hit, there are also privacy issues (with access to screensource textures and all that).[/n]"

Privacy issues? IDGI

Posted

Mmmmmm, you mean add this function to the scripting tools... I'd rather you talked with the staff and first public the inofficial MTA scripting tool, so, when it's official, suggest this to the creator. Btw, I agree :)

Posted
"We are not allowing rendered information to be readable via script. As well as the huge performance hit, there are also privacy issues (with access to screensource textures and all that).[/n]"

Privacy issues? IDGI

Privacy? It may not read chat or sth, and what's the perfomance problem? Can't that one work on dxScreens?

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