joedajoester Posted November 2, 2011 Posted November 2, 2011 Hi, i need a script that when a object gets damages it will disappear when it gets damaged like with a gun, how would i make a object dissappear or fall when it gets damage? I attempted using parts of kwksnd 's titan script when you shoot all 3 of the cores. I just need a script that enables objects that are created with scripts and disappear when damaged. this is the part of the script i found on wiki. https://wiki.multitheftauto.com/wiki/SetElementData Thanks
Castillo Posted November 2, 2011 Posted November 2, 2011 function onClientPlayerWeaponFireFunc(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if (hitElement and getElementType(hitElement) == "object") then destroyElement(hitElement) end end addEventHandler("onClientPlayerWeaponFire", root, onClientPlayerWeaponFireFunc) This should destroy the object you've just shoot at.
joedajoester Posted November 2, 2011 Author Posted November 2, 2011 Hi, i used the script like this (below) and nothing happens, the object is created but i shoot at it and nothing happens. object = createObject (2976, 2, 2, 2) function onClientPlayerWeaponFireFunc(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if (hitElement and getElementType(hitElement) == "object") then destroyElement(hitElement) end end addEventHandler("onClientPlayerWeaponFire", root, onClientPlayerWeaponFireFunc) Please help with this someone
Castillo Posted November 2, 2011 Posted November 2, 2011 object = createObject (2976, 2, 2, 2) function onClientPlayerWeaponFireFunc(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if (hitElement and getElementType(hitElement) == "object" and hitElement == object) then destroyElement(hitElement) end end addEventHandler("onClientPlayerWeaponFire", root, onClientPlayerWeaponFireFunc)
MTA Team qaisjp Posted November 3, 2011 MTA Team Posted November 3, 2011 object = createObject (2976, 2, 2, 2) function onClientPlayerWeaponFireFunc(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if (hitElement == object) then destroyElement(hitElement) end end addEventHandler("onClientPlayerWeaponFire", root, onClientPlayerWeaponFireFunc)
joedajoester Posted November 4, 2011 Author Posted November 4, 2011 Still dont work it creates the object and nothing happens i keep shooting it and nothing.
Charlie_Jefferson Posted November 4, 2011 Posted November 4, 2011 o1 = createObject (2976, 2, 2, 2) function objectHit(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if (hitElement == o1) then destroyElement(hitElement) end end addEventHandler("onClientPlayerWeaponFire", root, objectHit)
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