FatalTerror Posted November 3, 2011 Author Share Posted November 3, 2011 Yea it's the problem with the mail() function... Link to comment
FatalTerror Posted November 3, 2011 Author Share Posted November 3, 2011 What do you mean with "plans"? I mean on updates(upgrades) I've ideas for future Mail client and more ideas for new scripts ... That scripts will use callRemote too ? Yeah ^^ I'm fan of callRemote lol Link to comment
CapY Posted November 3, 2011 Share Posted November 3, 2011 What do you mean with "plans"? I mean on updates(upgrades) I've ideas for future Mail client and more ideas for new scripts ... That scripts will use callRemote too ? Yeah ^^ I'm fan of callRemote lol Hmm i was on your server, why you don't trigger when someone registers on the server, he's registered on the forums too, i think that's possible(Is it?). Link to comment
FatalTerror Posted November 3, 2011 Author Share Posted November 3, 2011 Hmm i was on your server, why you don't trigger when someone registers on the server, he's registered on the forums too, i think that's possible(Is it?). Great idea, it's possible But i don't know if i make it for community Edit: I make it in 20 min ! Link to comment
CapY Posted November 3, 2011 Share Posted November 3, 2011 Hmm i was on your server, why you don't trigger when someone registers on the server, he's registered on the forums too, i think that's possible(Is it?). Great idea, it's possible But i don't know if i make it for community Edit: I make it in 20 min ! Lolol, can you link me AMG forums, i must see it. Link to comment
12p Posted November 17, 2011 Share Posted November 17, 2011 I'm gonna use the source code of this script for my server. Thank you very much for this awesome script Bump Link to comment
drk Posted November 26, 2011 Share Posted November 26, 2011 Hey FatalTerror, a sugestion, u can add symbols like , " ( ) to the captcha script Link to comment
FatalTerror Posted November 26, 2011 Author Share Posted November 26, 2011 Just change the caractere string function generateCaptcha() local letters = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", ")", "\"", "@", "$", "("} local letter1 = math.random(1, #letters) local letter2 = math.random(1, #letters) local letter3 = math.random(1, #letters) local number1 = math.random(1, 9) local code = ""..letters[letter1]..letters[letter3]..letters[letter2]..letters[number1].."" guiSetText(lbl_captcha, "Captcha ("..code.."):") return code end Link to comment
karlis Posted November 26, 2011 Share Posted November 26, 2011 but really, i think it would be safer to dxdraw the chapcha on render target(probably even charter by charter), erasing chapcha from memory right away, and drawing the render target, instead of even saving it in memory. think about it, if there's bot that can use cegui it has no trouble at all getting the text. and to save the chapcha for matching, use md5() Link to comment
drk Posted November 26, 2011 Share Posted November 26, 2011 Just change the caractere string function generateCaptcha() local letters = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", ")", "\"", "@", "$", "("} local letter1 = math.random(1, #letters) local letter2 = math.random(1, #letters) local letter3 = math.random(1, #letters) local number1 = math.random(1, 9) local code = ""..letters[letter1]..letters[letter3]..letters[letter2]..letters[number1].."" guiSetText(lbl_captcha, "Captcha ("..code.."):") return code end I know how to do that, I just gave a sugestion Link to comment
FatalTerror Posted November 27, 2011 Author Share Posted November 27, 2011 but really, i think it would be safer to dxdraw the chapcha on render target(probably even charter by charter), erasing chapcha from memory right away, and drawing the render target, instead of even saving it in memory. think about it, if there's bot that can use cegui it has no trouble at all getting the text.and to save the chapcha for matching, use md5() I went in simplicity. I let scripters develop their scripts and add their own functions if they want. The md5 create long caracter string... Link to comment
karlis Posted November 27, 2011 Share Posted November 27, 2011 the point is, if you keep the chapcha simple there's no need for it. you don't need to complicate things for users without good reason. Link to comment
RiD Posted November 27, 2011 Share Posted November 27, 2011 If I wanted to spam someone I wouldn't use an ingame e-mail sender. I would use separate applications and/or services. There´s no need to make complex captchas, that one is simple but effective in it's own ways Link to comment
karlis Posted November 27, 2011 Share Posted November 27, 2011 If I wanted to spam someone I wouldn't use an ingame e-mail sender. I would use separate applications and/or services.There´s no need to make complex captchas, that one is simple but effective in it's own ways it can't be effective if it a)don't do what it should b)lack of it wouldn't change anything so either way, is it not needed the way it is now. Link to comment
Otto Posted December 11, 2011 Share Posted December 11, 2011 Mmm, the PHP files can't be downloaded. Can you write here the source code of mta_sdk.php? Link to comment
CapY Posted December 11, 2011 Share Posted December 11, 2011 (edited) Can you write here the source code of mta_sdk.php? Why he would write mta_sdk.php, when you already got it. Edited December 14, 2011 by Guest Link to comment
Otto Posted December 12, 2011 Share Posted December 12, 2011 Can you write here the source code of mta_sdk.php? Why he would write mta_sdk.php, when you already got it ! Just to check if it's right, because I can't test mine. Link to comment
SnoopCat Posted December 14, 2011 Share Posted December 14, 2011 AWESOME!!! thx for making this possibly Link to comment
MatXpl Posted January 27, 2013 Share Posted January 27, 2013 please reupload files for website. Link to comment
#RooTs Posted July 17, 2021 Share Posted July 17, 2021 please, does update to resource. URL broken Link to comment
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