FatalTerror Posted November 3, 2011 Author Posted November 3, 2011 Yea it's the problem with the mail() function...
FatalTerror Posted November 3, 2011 Author Posted November 3, 2011 What do you mean with "plans"? I mean on updates(upgrades) I've ideas for future Mail client and more ideas for new scripts ... That scripts will use callRemote too ? Yeah ^^ I'm fan of callRemote lol
CapY Posted November 3, 2011 Posted November 3, 2011 What do you mean with "plans"? I mean on updates(upgrades) I've ideas for future Mail client and more ideas for new scripts ... That scripts will use callRemote too ? Yeah ^^ I'm fan of callRemote lol Hmm i was on your server, why you don't trigger when someone registers on the server, he's registered on the forums too, i think that's possible(Is it?).
FatalTerror Posted November 3, 2011 Author Posted November 3, 2011 Hmm i was on your server, why you don't trigger when someone registers on the server, he's registered on the forums too, i think that's possible(Is it?). Great idea, it's possible But i don't know if i make it for community Edit: I make it in 20 min !
CapY Posted November 3, 2011 Posted November 3, 2011 Hmm i was on your server, why you don't trigger when someone registers on the server, he's registered on the forums too, i think that's possible(Is it?). Great idea, it's possible But i don't know if i make it for community Edit: I make it in 20 min ! Lolol, can you link me AMG forums, i must see it.
12p Posted November 17, 2011 Posted November 17, 2011 I'm gonna use the source code of this script for my server. Thank you very much for this awesome script Bump
drk Posted November 26, 2011 Posted November 26, 2011 Hey FatalTerror, a sugestion, u can add symbols like , " ( ) to the captcha script
FatalTerror Posted November 26, 2011 Author Posted November 26, 2011 Just change the caractere string function generateCaptcha() local letters = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", ")", "\"", "@", "$", "("} local letter1 = math.random(1, #letters) local letter2 = math.random(1, #letters) local letter3 = math.random(1, #letters) local number1 = math.random(1, 9) local code = ""..letters[letter1]..letters[letter3]..letters[letter2]..letters[number1].."" guiSetText(lbl_captcha, "Captcha ("..code.."):") return code end
karlis Posted November 26, 2011 Posted November 26, 2011 but really, i think it would be safer to dxdraw the chapcha on render target(probably even charter by charter), erasing chapcha from memory right away, and drawing the render target, instead of even saving it in memory. think about it, if there's bot that can use cegui it has no trouble at all getting the text. and to save the chapcha for matching, use md5()
drk Posted November 26, 2011 Posted November 26, 2011 Just change the caractere string function generateCaptcha() local letters = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", ")", "\"", "@", "$", "("} local letter1 = math.random(1, #letters) local letter2 = math.random(1, #letters) local letter3 = math.random(1, #letters) local number1 = math.random(1, 9) local code = ""..letters[letter1]..letters[letter3]..letters[letter2]..letters[number1].."" guiSetText(lbl_captcha, "Captcha ("..code.."):") return code end I know how to do that, I just gave a sugestion
FatalTerror Posted November 27, 2011 Author Posted November 27, 2011 but really, i think it would be safer to dxdraw the chapcha on render target(probably even charter by charter), erasing chapcha from memory right away, and drawing the render target, instead of even saving it in memory. think about it, if there's bot that can use cegui it has no trouble at all getting the text.and to save the chapcha for matching, use md5() I went in simplicity. I let scripters develop their scripts and add their own functions if they want. The md5 create long caracter string...
karlis Posted November 27, 2011 Posted November 27, 2011 the point is, if you keep the chapcha simple there's no need for it. you don't need to complicate things for users without good reason.
RiD Posted November 27, 2011 Posted November 27, 2011 If I wanted to spam someone I wouldn't use an ingame e-mail sender. I would use separate applications and/or services. There´s no need to make complex captchas, that one is simple but effective in it's own ways
karlis Posted November 27, 2011 Posted November 27, 2011 If I wanted to spam someone I wouldn't use an ingame e-mail sender. I would use separate applications and/or services.There´s no need to make complex captchas, that one is simple but effective in it's own ways it can't be effective if it a)don't do what it should b)lack of it wouldn't change anything so either way, is it not needed the way it is now.
Otto Posted December 11, 2011 Posted December 11, 2011 Mmm, the PHP files can't be downloaded. Can you write here the source code of mta_sdk.php?
CapY Posted December 11, 2011 Posted December 11, 2011 (edited) Can you write here the source code of mta_sdk.php? Why he would write mta_sdk.php, when you already got it. Edited December 14, 2011 by Guest
Otto Posted December 12, 2011 Posted December 12, 2011 Can you write here the source code of mta_sdk.php? Why he would write mta_sdk.php, when you already got it ! Just to check if it's right, because I can't test mine.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now