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Client Side Mods.


Az_

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What?

I'm interested in seeing client-side mods. In particular, mods such as vehicle skins.

Why?

I have been developing vehicle skins on & off for a while, it initially started out for a server, but many people were interested in having the mods available for offline use. This means I have to make two *.txd files for every release, one for servers to use, and one which players can use offline. Another problem is that some servers do not allow people with modified game data to enter, so I have to have GTASA installed twice. I'd also like to use the skins at other servers.

How?

My suggestion is that, we have some sort of system which allows for mods that do not affect player/vehicle performance - such as vehicle skins. I believe such a system would be handy to many players. I do not play GTASA offline on my PC, so I wouldn't be too bothered that my mods aren't there offline.

Who?

I know I enjoy using non-performance enhancing mods in my GTASA, such as vehicle skins and texture modifications, as do many people I know. A lot of my friends in the MTA community also choose to use handling mods, some servers allow them, and some do not. So having such a system would be handy to them, if it could control the handling mods depending on server settings. For example, if I were to enter a server with handling mods, which does not allow them, MTA would automatically disable them, thus saving me from switching to my unmodified installation of GTASA.

So what do you think?

I think I have covered everything, if you have any questions, feel free to ask.

Az.

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I think you've both misunderstood.

I know we have this already and that we can use vehicle skins.

Client side means it's on the player's system. I'm talking about using mods independent of the servers. Lets say for example, I have a skin installed to my GTASA, however some servers do not allow modified game data. And some servers force their own skins/mods onto you. I'm struggling to explain this better. But I mean skins (or other mods), that only you can see. It'd be controlled from a mod menu within MTA. Thus allowing me to use my skin, on your server, without affecting other people. And being an "approved" mod, it'd elimate modified game files.

I hope this has helped to break down the confusion.

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  • 2 weeks later...

Az_ I'm sure mta only checks files within /data of your gta install, and Karlis it would be a dis-advantage to yourself not others to be honest as the mod will only be visible to the client.

Also, I think there are some scripts about that allow you to add mods to a client resource manually and if the server has that resource it will change your model to that, but I don't think a lot of servers use it, I don't know.

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