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Preventing Explosions


myonlake

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Hello,

I am trying to do a script that prevents vehicles from exploding. I have done this like in my fuel script, it has two timers that check the same thing.

But, in this one it doesn't work. I am sure I have missed a lot of things in this one, but, I am still tired so, could you help me find the way? I'm lost.

local root = getResourceRootElement(getThisResource()) 
local rElement = getRootElement() 
  
-- Preventing Explosion, Timer 1 
function preventExplosion1(thePlayer) 
    local theElement = getElementType(source) 
    local theHealth = getElementHealth(source) 
     
    if theElement == "vehicle" then 
        if theHealth <= 250 then 
            setVehicleEngineState(source, false) 
            setElementHealth(source, 260) 
        else 
            setTimer(preventExplosion2, 1000, 1) 
        end 
    end 
end 
addEventHandler("onResourceStart", root, preventExplosion1) 
  
-- Preventing Explosion, Timer 2 
function preventExplosion2(thePlayer) 
    local theElement = getElementType(source) 
    local theHealth = getElementHealth(source) 
     
    if theElement == "vehicle" then 
        if theHealth <= 250 then 
            setVehicleEngineState(source, false) 
            setElementHealth(source, 260) 
        else 
            setTimer(preventExplosion1, 1000, 1) 
        end 
    end 
end 
 
Edited by myonlake
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function vehicleDamage(loss) 
    local vehHealth = getElementHealth(source) 
    if (vehHealth < 300) then 
        setElementHealth(source, 300) 
        setVehicleEngineState(source, false) 
    end 
end 
addEventHandler("onVehicleDamage", root, vehicleDamage) 

Should work.

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