zsll2 Posted March 31, 2012 Share Posted March 31, 2012 This makes sense. Didn't know that. Anyway it would be nice to inject all parameters of handling.cfg (or DFF data, correct me if i'm wrong) line into the MTA. I'm currently playing with my friend on a LAN server, and custom vehicles are making the game more exciting. Link to comment
BorderLine Posted April 23, 2012 Share Posted April 23, 2012 hey remi-x i have a question. Is about handling i have this. 1500,3100,2,0,-0.2,-0.2,70,0.8,0.9,0.5,5,480,60,10,R,P,11.1,0.5,0,33.0,0.8,0.2,0,0.2,0,0.1,-0.07,0.5,0.6,0.4,0.4,105000,00002000,40480000,400000,0,0 this is the way of do this? or without "," ?? and of course i added with .hnd extencion and with same name of my mod added. Link to comment
qaisjp Posted April 26, 2012 Share Posted April 26, 2012 I think you need to replace the , with ' ' (space) Link to comment
magnac Posted June 27, 2012 Share Posted June 27, 2012 When i start server modloader keeps restarting ? help? Link to comment
Deltanic Posted June 28, 2012 Author Share Posted June 28, 2012 As I said, I'm busy with a new version. I give no support for the current version anymore. Link to comment
qaisjp Posted June 28, 2012 Share Posted June 28, 2012 What's so different in the new version as compared to the current version? Link to comment
Deltanic Posted June 28, 2012 Author Share Posted June 28, 2012 Everything, you will see soon enough Link to comment
qaisjp Posted June 28, 2012 Share Posted June 28, 2012 let me guess, support for specific vehicle texture ( ) with a GUI for users to select what texture they want.an option to download all mods or use gui gui has a gridlist to select which mods you want, previewing or choosing a mod will download the mod files Link to comment
Hoka1234 Posted July 4, 2012 Share Posted July 4, 2012 When i start server modloader keeps restarting ? help? maybe that would help u Explained from me ----------------------------- if u want the ped For ur server in MTA Use ModLoader viewtopic.php?f=108&t=36481 Download the modloader copy the zip to (C:\Program Files (x86)\MTA San Andreas 1.3\server\mods\deathmatch\resources\) un zip the mod , change the folder name to ModLoader2 then open the folder , put the skin u want in (Skins) folder (dff + txd) then back to server >> open it then type start Modloader2 from (Main Console) or from Main Chat using /start modloader2 after that open MTA SA and ur server then choose that skin u changed it (id) Have Fun. ------------------------------ with modloader you can put: cars , weapons , skins with just put (TXD and DFF) into (cars) , (weapons) , (skins) ------------------------------- Special Thanks to Remi-X for Helping ppl with that easy idea Really good work Link to comment
qaisjp Posted July 5, 2012 Share Posted July 5, 2012 Or unzip the mod to /modloader/ and delete the zip Link to comment
antoniobarreras Posted July 27, 2012 Share Posted July 27, 2012 Great resource, help me alot with replacing vehicles and skins, but i have a problem: The vehicles that i replace its color becomes opaque, without brightness, what can i do to resolve this? Thanks:) Link to comment
qaisjp Posted July 27, 2012 Share Posted July 27, 2012 White, right? or black? It might be your vehicle mod itself (or an error in your filename) Link to comment
toyota Posted July 28, 2012 Share Posted July 28, 2012 Great resource, help me alot with replacing vehicles and skins, but i have a problem:The vehicles that i replace its color becomes opaque, without brightness, what can i do to resolve this? Thanks:) This is exactly the same issue I have, I also get it if I manually replace a ton of cars. I have a thread on it here: https://forum.multitheftauto.com/viewtopic.php?f=104&t=45020 Link to comment
darkdreamingdan Posted August 11, 2012 Share Posted August 11, 2012 Nice work. As for fileScanDir - why don't you couple this resource with a serverside module to do that? Link to comment
Deltanic Posted August 12, 2012 Author Share Posted August 12, 2012 Yeah I have thought about that. Got a module with a bunch of file functions, including that anyway so I'll see what I can do with that. Still, loading of custom maps is quite complex anyway as MTA only supports replacing of objects - adding new ones is tricky. Well, actually not possible at all but there are ways to simulate this, such as a streamer to replace objects. I will do what I can do for the next version. One thing is sure, it will be a hella lot better than this one Link to comment
Faheem1g Posted August 13, 2012 Share Posted August 13, 2012 Hi. I was having problems with modloader because it said it needs permission from acl.xml to run. Then, I added the name of the zip (carmods.zip in my case) to the moderator and admin section. Now I get the following message: Starting carmods carmods restarted successfully INFO: Added file entry for vehicles: huntley - vehicles/huntley.txd INFO: Added file entry for vehicles: huntley - vehicles/huntley.dff INFO: New mods saved. Restarting resource Stopping carmods WARNING: admin\server\admin_server.lua:217: Access denied @ 'aclSave' This message keeps repeating. Any help would be appreciated. Thanks. Link to comment
Tete omar Posted August 13, 2012 Share Posted August 13, 2012 add the .zip file to ' admin ' group Link to comment
Faheem1g Posted August 13, 2012 Share Posted August 13, 2012 add the .zip file to ' admin ' group Do you mean like this? ... ... Link to comment
Deltanic Posted August 13, 2012 Author Share Posted August 13, 2012 You have to unzip the resource. ModLoader does not work in a zipped form. Also, ACL permission is optional, it's not required to run ModLoader. Also: Only add an entry in either the moderator or admin group, not both. Admin group is the best as that will surely work. And for the future with other resources: do NOT use .zip in the ACL, even when the resource is still a .zip. The file/folder name represents the resource name and that's what MTA searches for. Link to comment
Faheem1g Posted August 13, 2012 Share Posted August 13, 2012 Well if it isn't supposed to be zipped then how do I run it? Normally I would run the other resources in they MTA server command prompt writing start ______. Link to comment
Deltanic Posted August 13, 2012 Author Share Posted August 13, 2012 Is that even a question? What the f*ck, really.. Just unzip the resource and start it as you would do normally, thats all.. Link to comment
qaisjp Posted August 13, 2012 Share Posted August 13, 2012 For other models, you can do modelid.dff etc. I think you already implemented that though. Link to comment
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