demetrius1x Posted December 11, 2011 Share Posted December 11, 2011 dose it do paint jobs and bodykits? Link to comment
dragonofdark Posted December 11, 2011 Share Posted December 11, 2011 dose it do paint jobs and bodykits? No. Paintjobs and upgrades are visual effects not handling thing. Shit.. Through that was the handling editor topic Link to comment
MarcosPortugal Posted December 22, 2011 Share Posted December 22, 2011 I have a problem with this resource! First of all, thank you for taking your time to develop these resources that we sometimes forget to thank for Now my problem: I was putting mods in the resource (placing dff's and txd's in the folders) and it all worked all right, but then I decided "I'm going to try and modify the parachute too". So I put the parachute dff and txd in the vehicles folder, and when I went ingame and got the parachute, the game crashed. I uninstalled the parachute via the console, also tried deleting it from the vehicles folder. I have tried lots of things, I have reinstalled mta, copied the resource, but still, it happens. But, if I stop the resource (modloader) the parachute works normally. What could be the problem? Could you tell me how to make the resource stop trying to modify the parachute? Thanks for your patience, Marcos Link to comment
Deltanic Posted December 23, 2011 Author Share Posted December 23, 2011 I love new people making such detailled post, good job on that! And thanks for your.. thanks (how the heck can i call that correctly in english) But parachute in vehicles? Funny your game crashed then, because a parachute in the vehicles folder shouldnt be found Why? Because a parachute is a weapon, not a vehicle. So placing your parachute txd and dff into the weapons folder should solve this. Hope that will do Link to comment
MarcosPortugal Posted December 23, 2011 Share Posted December 23, 2011 I placed the parachute txd and dff in the weapons folder, but still, the game crashes when I equip the parachute with the resource running. =/ Link to comment
MarcosPortugal Posted December 23, 2011 Share Posted December 23, 2011 Can you explain to me how to make the resource stop trying to modify the parachute? Link to comment
MarcosPortugal Posted December 23, 2011 Share Posted December 23, 2011 Oh, nevermind I used mclear and cleared both vehicles and weapons directories, now it's working! Thanks for you help, anyways! - Marcos Link to comment
msprod Posted January 13, 2012 Share Posted January 13, 2012 Hello, I have error on MTA SA 1.2 : WARNING: [mymods]/modloader/handling.lua:35: Bad 'value' pointer @ 'setModelHandling'(3) INFO: mass WARNING: [mymods]/modloader/handling.lua:35: Bad 'value' pointer @ 'setModelHandling'(3) INFO: dragCoeff WARNING: [mymods]/modloader/handling.lua:35: Bad 'value' pointer @ 'setModelHandling'(3) INFO: centerOfMass WARNING: [mymods]/modloader/handling.lua:35: Bad 'value' pointer @ 'setModelHandling'(3) INFO: percentSubmerged WARNING: [mymods]/modloader/handling.lua:35: Bad 'value' pointer @ 'setModelHandling'(3) INFO: numberOfGears WARNING: [mymods]/modloader/handling.lua:35: Bad 'value' pointer @ 'setModelHandling'(3) INFO: driveType WARNING: [mymods]/modloader/handling.lua:35: Bad 'value' pointer @ 'setModelHandling'(3) INFO: engineType WARNING: [mymods]/modloader/handling.lua:35: Bad 'value' pointer @ 'setModelHandling'(3) INFO: suspensionForceLevel WARNING: [mymods]/modloader/handling.lua:35: Bad 'value' pointer @ 'setModelHandling'(3) INFO: suspensionAntiDiveMultiplier Have you idea ? Thanks... Link to comment
Deltanic Posted January 13, 2012 Author Share Posted January 13, 2012 Ignore that error, some values of handlings in handling files are not compatible with MTA and thus causing errors. Im not going to put my time to prevent this, I have better stuff to do Link to comment
diegofkda Posted January 21, 2012 Share Posted January 21, 2012 Suggestion: make two exported functions, setVehiclesReplaced ( player, bool ) server-side and setVehiclesReplaced ( bool ) client-side, it would be nice . Link to comment
MarcosPortugal Posted January 22, 2012 Share Posted January 22, 2012 I have another problem. My server worked fine for a while. Then I replaced many vehicles (about 30) and the game crashed all the time. Then I redownloaded the resource, it worked fine, but collisions were off. When I turned them on, the game crashes after some seconds. I think there's a vehicle collisions causing this, but It's really hard to find it, because I have lots of vehicles and deleting one by one would take hours. I'm sorry for the long text, but please can you help me? Link to comment
MarcosPortugal Posted January 22, 2012 Share Posted January 22, 2012 Oh, and also, the error code: Version = 1.2-release-3584.0.000 Time = Sun Jan 22 19:11:29 2012 Module = C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gta_sa.exe Code = 0xC0000005 Offset = 0x000C8F24 EAX=29250870 EBX=008A7740 ECX=00000030 EDX=3E487D8C ESI=3EEC8089 EDI=00B3ED84 EBP=00000120 ESP=0028F8D8 EIP=004C8F24 FLG=00010202 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B Link to comment
Deltanic Posted January 22, 2012 Author Share Posted January 22, 2012 I'm going to update ModLoader soon. MTA 1.3 has fixed vehicle collisions so I can remove this from the loader. And I will make it somewhat more stable. Link to comment
MarcosPortugal Posted January 23, 2012 Share Posted January 23, 2012 Thanks for the reply! I forgot to post here, but I actually managed to make it work by putting only the most important vehicles along with 50% of the newers and it worked. Now I know the error one is in the unused 50%. =P Link to comment
pete Posted February 24, 2012 Share Posted February 24, 2012 Why sanchez/quadbike mods wont work? Modloader doesnt even read files. Link to comment
qaisjp Posted March 12, 2012 Share Posted March 12, 2012 Why sanchez/quadbike mods wont work? Modloader doesnt even read files. Please explain more... Link to comment
zsll2 Posted March 29, 2012 Share Posted March 29, 2012 Hello, I've noticed that custom handling line is not fully applied to multi theft auto. For example: swinging chassis flag is ignored. Is this a bug? Link to comment
diegofkda Posted March 29, 2012 Share Posted March 29, 2012 https://wiki.multitheftauto.com/wiki/Eng ... NameFromID This should support that: for i=0, 50000 do modelName = engineGetModelNameFromID ( i ) if modelName then table.insert ( blablabla ) end end For objects replacing. Link to comment
zsll2 Posted March 30, 2012 Share Posted March 30, 2012 Handling line does not apply correctly. I've put stock ELEGY handling line into .hnd file and mixed with different custom cars (DFF & TXD), and car is much more powerful than stock ELEGY. I hope you'll fix this. Link to comment
qaisjp Posted March 30, 2012 Share Posted March 30, 2012 not all attriutes are applied Link to comment
zsll2 Posted March 30, 2012 Share Posted March 30, 2012 Ok, but replacing stock line with the same (stock) line, shouldn't make car faster. Am I right? Link to comment
zsll2 Posted March 31, 2012 Share Posted March 31, 2012 So there's definitely a bug inside this script. Link to comment
diegofkda Posted March 31, 2012 Share Posted March 31, 2012 Handling line does not apply correctly. I've put stock ELEGY handling line into .hnd file and mixed with different custom cars (DFF & TXD), and car is much more powerful than stock ELEGY. I hope you'll fix this. That's a DFF property. In GTA SA, DFF (the position between wheels and some other values) can change the way the vehicle accelerates and steers. Link to comment
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