Rhino Posted October 4, 2011 Share Posted October 4, 2011 Hi, guys. It seems I have a problem with water again. So I used this line to raise water to the height I need - 302, and it only raised a part of water. setWaterLevel (302) The other part stays on the default height. Has anything changed since 1.1 came out? Here are screenshots of what happens: This used to work fine in 1.0.5... Link to comment
CapY Posted October 4, 2011 Share Posted October 4, 2011 It was been always like that and always will be (will it be like that?) Link to comment
Ignition Posted October 4, 2011 Share Posted October 4, 2011 If you don't mind you should probably post whole script so we can see the errors and stuff. OR is it only that line? It was been always like that and always will be (will it be like that?) Also i believe theres a server side script to make to Change all the levels of water at same time, if you get what i mean. Link to comment
CapY Posted October 5, 2011 Share Posted October 5, 2011 If you don't mind you should probably post whole script so we can see the errors and stuff. OR is it only that line?It was been always like that and always will be (will it be like that?) Also i believe theres a server side script to make to Change all the levels of water at same time, if you get what i mean. There's no server side script for that, scripts doesn't works out of MTA bounds.. Link to comment
Kenix Posted October 5, 2011 Share Posted October 5, 2011 Hi, guys. It seems I have a problem with water again. So I used this line to raise water to the height I need - 302, and it only raised a part of water. setWaterLevel (302) The other part stays on the default height. Has anything changed since 1.1 came out? Here are screenshots of what happens: This used to work fine in 1.0.5... Report this in bug tracker Link to comment
Slayer Posted October 5, 2011 Share Posted October 5, 2011 Eh, I wouldn't call it a bug. GTA:SA only has water tiles around where the water should be(i.e., lakes, rivers and blah blah), not the whole map (that would be a disaster for singleplayer ). Simple solution: --create a water tile that covers the entire SA area local water = createWater(-3000, -3000, 0, 3000, -3000, 0, -3000, 3000, 0, 3000, 3000, 0) --set the default water's level to -100 or less setWaterLevel(-150) --set the water level of the tile you just created to your desired height setWaterLevel(water, 302) Link to comment
qaisjp Posted October 6, 2011 Share Posted October 6, 2011 I doubt he means that, I think he is talking about the titles outside the GTA world, you must have seen it on DKR (flood friday) that THAT part of the map is not flooded up Link to comment
CapY Posted October 6, 2011 Share Posted October 6, 2011 I doubt he means that, I think he is talking about the titles outside the GTA world, you must have seen it on DKR (flood friday) that THAT part of the map is not flooded up True. Link to comment
karlis Posted October 6, 2011 Share Posted October 6, 2011 i think its reported, and already replied that its limitation of sa engine of some kind. may be mistaking tho. Link to comment
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