Faw[Ful] Posted October 2, 2011 Share Posted October 2, 2011 My last map : -Alot of scripts -8-bit style map on a weak engine -Fun factor of course -kick samp again MTA rulez By Benox.exe and csena and thanks for the author (?) of scripted UV. AND big Thanks for more lag in MTA 1.1 on fraps recording. Link to comment
arezu Posted October 2, 2011 Share Posted October 2, 2011 Thanks for making original maps into the MTA world, right now when it needs it! ... Where can I play your maps? Link to comment
SnoopCat Posted October 2, 2011 Share Posted October 2, 2011 AWESOME best MTA map ever.... Link to comment
Benevolence Posted October 2, 2011 Share Posted October 2, 2011 It would be awesome if someone recorded something like this with the Stage resource because it would look awesome. Link to comment
CsenaHUN Posted October 2, 2011 Share Posted October 2, 2011 Wow mate! I thought your part will be about 5 mins long. I am not sure anyone will be able to finish this map. I hope we will make some more maps together. Link to comment
SnoopCat Posted October 3, 2011 Share Posted October 3, 2011 aewesome map but first portal bugged Link to comment
Faw[Ful] Posted October 5, 2011 Author Share Posted October 5, 2011 aewesome map but first portal bugged ... I think its more an MTA collision problem , because the collision fail hard and if they fail on the custom objects then I need to reload the collision when the player go close to them and then some gta sa default objects lose their collisions forever in random , its not my problem. Link to comment
dubfinstep Posted October 5, 2011 Share Posted October 5, 2011 This reminds me of Sonic, The Hedgehog, nicely done! This is too perfect. Link to comment
Faw[Ful] Posted October 5, 2011 Author Share Posted October 5, 2011 This reminds me of Sonic, The Hedgehog, nicely done! This is too perfect. thanks, I like this game (Sonic) Link to comment
Tropic Posted October 6, 2011 Share Posted October 6, 2011 not bad, but overscripted,long and boring Link to comment
HunT Posted October 9, 2011 Share Posted October 9, 2011 OMG u are epic Benox. Name server for play? Rate 100/10 Awesome Link to comment
Faw[Ful] Posted October 10, 2011 Author Share Posted October 10, 2011 OMG u are epic Benox. Name server for play? Rate 100/10 Awesome Hum ! thanks , but you know it is a feat map and csena help me in this work also , he makes the first scripted part. This map will be on SKC and mr. green when it will be fixed and converted to race. Link to comment
RaceXtreme Posted October 10, 2011 Share Posted October 10, 2011 This reminds me of Sonic, The Hedgehog, nicely done! This is too perfect. thanks, I like this game (Sonic) Yeah! Me 2 I'm just thinking about make maps in Sonic's Style that's remind his own stages and extreme speed! At this point i'm making something similar with 'Game Land' from Sonic Colors with cubes flying in the sky, oh lovely stage... But i got stuck with modeling . I converted some models from the Wii game but it got stange with lighting and some disappear bug :0... Somehow i will fix this... *.* Link to comment
SnoopCat Posted October 11, 2011 Share Posted October 11, 2011 OMG u are epic Benox. Name server for play? Rate 100/10 Awesome Hum ! thanks , but you know it is a feat map and csena help me in this work also , he makes the first scripted part. This map will be on SKC and mr. green when it will be fixed and converted to race. and u forget -|cTm|- Chile Team MTa Server :B Link to comment
Faw[Ful] Posted October 13, 2011 Author Share Posted October 13, 2011 This reminds me of Sonic, The Hedgehog, nicely done! This is too perfect. thanks, I like this game (Sonic) Yeah! Me 2 I'm just thinking about make maps in Sonic's Style that's remind his own stages and extreme speed! At this point i'm making something similar with 'Game Land' from Sonic Colors with cubes flying in the sky, oh lovely stage... But i got stuck with modeling . I converted some models from the Wii game but it got stange with lighting and some disappear bug :0... Somehow i will fix this... *.* gta sa dont have lighting lol you can try to use a big value like 500 on the setModelLodDistance and use a collision (.col) for your models. Link to comment
EBlazed Posted October 20, 2011 Share Posted October 20, 2011 Wil you send me this for my server hiviclan.co.cc/ Link to comment
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